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Сообщить о проблеме с переводом
Link:
https://steamproxy.net/sharedfiles/filedetails/?id=2694371667
FAQ:
Why were the comments disabled?
I didn't want to be reminded 100 times for 10 different mods that I need to update them when I'm already working on updates while balancing time with a job in real life.
The mods aren't made any faster and any better with more quality the more times I get asked for them to be updated. As this version is being abandoned and left for 1.2, the queries for the new and improved version of the mod can be shifted over for 1.3 version linked above.
CE?
No
@invinciblestalker - That's just part of the mod feature since they have to carry the equipment being sold. I've reduced the amount of things sold by the faction in the 1.3 version as an improvement.
@Moogle - The weapons were never meant to be craftable in this version.
@Gamma - It's a steam sided error and the solution would have been to find the manual install version of the mod in Ludeon
@ShotgunDiplomacy - Medicine and Food, if added in a mod mid-save are disabled in an "allowed" list for colonists to use.
Whenever I use it, in the world map, and in game, all the settlement icons, and the actual pawns in game are a red question mark with blue background.
Tried re-subscribing, adjusting mod ordering, different game version, but no dice.
Any ideas?