Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For placeable objects, increasing the light radius works exactly as it should, however even if you then turned the object into a torch the light radius still wouldn't change.
Where exactly this variable is, I have no idea. It could be hidden in one of the xml files and I just missed it, or it could be baked into the engine.
This is a common request among the players so a solution would be a wonderful. :)
So for the copper sword
<Stat isPercentage="0" value="22" type="2"/>
<Stat isPercentage="0" value="33" type="3"/>
<Stat isPercentage="0" value="3" type="7"/>
value="22" should be the minimum damage (or a number that calculates the minimum damage) and value="33" should be the maximum damage.
The game doesn't seem to take these numbers at face value anymore, but the concept is still the same - higher number = more damage