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Ilmoita käännösongelmasta
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
https://github.com/sumghai/Replimat/wiki/For-users:-Third-party-mod-compatibility#questionable-compatibility---use-with-caution
@Tlatemoani - No, I have no plans to add mod options for adjusting the idle and/or active mode power consumption. Considering that Replimats essentially eliminate the cooking work type and drastically simplifies the food production chain, and runs like a Star Trek food replicator, the very high power consumption is a reasonable drawback.
incredible
Your log trace suggests an issue with how Replimat is patching the Inspector string for replicated meals. However, when running a stripped-down game with only Harmony, Core, Rimatomics and Replimat, my colonists can replicate and eat meals just fine, and any replicated meals they just happen to drop display their inspector text properly without any errors. So it sounds like there's an unknown mod conflict.
Please follow the troubleshooting guide [gist.github.com], then submit a bug report to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.