Kenshi
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Fallout Super Mutant Race
   
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59.365 MB
12 Apr, 2019 @ 11:40am
15 Apr, 2019 @ 10:54pm
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Fallout Super Mutant Race

Description
This Mod brings super mutants from Fallout series to Kenshi world, classic greenish ones and nightkins. Head model and textures are from Fallout: New Vegas (Thx Bethesda, but just don't make games like FO76 plz).

They cannot wear any kind of shirts and can only wear helmets specially made for them. (They shouldn't be able to wear any kind of human armour at all, but as all humanoids in game need to use the same skeleton so I used vanilla male body. ) There are 3 types of special headgear for them now.

Super mutants are cannibal and can feed on severed limbs (also this make animals be able to eat limbs).

They have 1.5x exp.for strength, 1.2x for melee attack, athletics, toughness, MA, heavy and hackers, but also -20% for a lot of skills. They have very large amount of body parts health and blood but eat 3 people's food. They seem a bit OP in combat to me but I make this mod mainly for role-playing purpose.

All super mutants characters have a rather high starting strength (60 or higher). I intended to make them with lower starting strength and higher strength cap like 150 or 200 but it seems impossible to set a stats cap for a specific race or change the lvl-up exp curve in FCS.

Location: 1 game start as a wandering super mutant.
Added 2 kinds of super mutants to some random recruit spawn lists so you could find them almost every bar outside HN (you know the reason). If you want them to spawn, import or start a new game.

To do:
*More types of recruits or even some mutant factions.
*One (or more) unique recruits.
*Add some special after-recruit dialogues for mutants.
*Special armours and helmets (or not cuz I'm lazy).
*Bug fixes (If there are any reported bugs)

The connection part between neck and body may seem kind of strange because I'm just a Blender beginner and not so good at modeling & rigging. If you think you could (and willing to) help me, just leave a comment here.

If you want to make mods based on this mod (like balances, equipments, new NPCs or factions), feel free to do it.

Update 4/16/2019: fixed a minor dialogue bug when recruiting super mutant slaves.
Popular Discussions View All (1)
4
17 Apr, 2019 @ 1:56am
The Game lacked this kinda mod
Black Owl
125 Comments
Inestable 17 May @ 1:59am 
where can i buy head armor to my mutants?
Dvatrij 7 Jan @ 3:08am 
just in case someone need this, I'll leave a link here...
Fixed problems for me.
NO-ANIMATION ATTACK FIX BY MUTANTS (and other custom races btw...)
https://steamproxy.net/sharedfiles/filedetails/?id=2246962386
This mod (read description!) solved the problem.

I'm using More combat animation & Great animation mods with this one - and all now looks great.
Dvatrij 2 Jan @ 3:47am 
@MrGredy as it said in desc., last lines:
"If you want to make mods based on this mod (like balances, equipments, new NPCs or factions), feel free to do it."
Guess author is ok. GL with modding btw, looking forward to what you'll make :)
MrGredy 1 Jan @ 6:48am 
Hi, can I use the mutant model on a a mod I'm making for Kenshi? I will put your mod in the credits
Dvatrij 30 Dec, 2023 @ 2:47pm 
@TheThornyKnight its More Combat Animaton...
From my experience after I'm touching something via FCS it usually becomes broken :-D
Fortunately this "bug" is not a big problem and doesnt break balance if I'm not trying to exlploit it ;)

Thanks for answer anyway:)
Hope I'll find more mutants, two so far.. (:
TheThornyKnight 30 Dec, 2023 @ 12:38pm 
@Dvatrij - You've got to either:
1. Find a mod for whatever combat mod you're using, specific to the Super Mutants (More Combat Super Mutants, ect)

2. Using the FCS, you select this mod and your combat animation ones. Enter the Super Mutant file under races and add 'Animation' and select the ones you need from the list.

If custom races don't get their animations entered, they'll stand and do nothing when attacking.
Dvatrij 29 Dec, 2023 @ 2:40am 
Brutal :-D
especially when making them bigger via plastic surgeon (:

awesome mod, thank you :)
only one thing is kinda cheaty

my mutant often uses attack with no animation (instant)
with both vanilla and other mods weapons

it actually allows to do some hack-n-slash to just click to the death anybody (every 3-4 attack is unparryable stealth strike) :)

maybe it should be patched..
Diamondkai09 28 Feb, 2023 @ 5:08pm 
can you make a super mutant behemoth?
Darkphaze 7 Jan, 2023 @ 5:21am 
is there a way that i could make it so they dont spawn anywhere and have my character be the only one?