Arma 3
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ANZACSAS Napalm and WP Smoke marker rockets
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Data Type: Mod
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17.985 MB
5. Apr. 2019 um 5:46
21. Sep. 2023 um 22:45
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ANZACSAS Napalm and WP Smoke marker rockets

In 2 Kollektionen von ANZACSAS Steven
CAS troop defence missions
7 Inhalte
CAS Module Mods
8 Inhalte
Beschreibung
Napalm and Smoke Marker rockets by ANZACSAS Steve.

v2.0 Improved And Expanded!!

- This is a port of my work from Arma 2 and Unsung but updated to Arma 3 specs and standards.:)
- Napalm bomb and White Phosphorus Smoke marker rockets.
- Napalm fire gives damage for full length of time for AI and players.
- AI cannot see through smoke and fire efx.
- AI Suppression effect added.
- Works on US and Independent faction fixed wing aircraft.
- Comes with example mission for Support Module airstrikes.Found in your @ANZACSAS Napalm and WP Smoke marker rockets Mod folder!

- Comes with CAS Modules for instant airstrikes!

- Heres a link to my other CAS Modules utilizing this napalm mod.CUP,F-16 ,F15 and Enhanced BI Module -
https://steamproxy.net/sharedfiles/filedetails/?id=2111546134
https://steamproxy.net/sharedfiles/filedetails/?id=2111460425
https://steamproxy.net/sharedfiles/filedetails/?id=2109654827

- CUP aircraft compatible.
- RHS compatible.
- Unsung compatible.
- Firewill addons compatible.
- USAF mod compatible.
- F/A-18 Super hornet compatible and many more.
- May work for addons that use default naming system for pylons etc.
- If your favorite aircraft isnt compatible then leave a comment with a link to the addon and i will see if i can add it in to
the next patch.
- Big thanks to Viper1zero for the demo vid.:)

- Optional but recommended to be used with my other Particle efx mods -
here - https://steamproxy.net/sharedfiles/filedetails/?id=1484261993
and here - https://steamproxy.net/sharedfiles/filedetails/?id=2866924390

Hit the rate button with a thumbs up if you like this addon and if you would like to see more content like it!

- Update v1.4.
- Pfx optimised!
- Adjusted low altitude cas strike.More practical.
- Updated the carrier ops mission.Actions for recruit ai are now on the helicopters and boats aswell as the Blackfish Tiltrotor.
- Reintroduced the 8rnd Napalm mag for firewills F-15 mod

- Update v1.3.
- Major Graphical update!
- Napalm efx and damage approx 3x bigger.
- Airborne napalm efx and damage will travel in the direction of the strike!!
- Now has CAS modules to add into your missions for instant napalm airstrikes!
- Secret weapons mod and SAB's military aviation pack compatible.
- Firewills A-10,F-14,15,16,18 compatible.

- Update v1.2.
- Fixed an uglypart in the particle efx.Tweaked many things.
- Comes with two MultiPlayer Missions with the MK77 Napalm added to aircraft.
Altis - Save the Platoon,
Tanoa - Carrier Ops day3 .


- Update v1.1.
- Napalm Cannister/bomb texture now looks correct colour.(grey/silver/metallic)
- Reflective surface for cannister/bomb.
- added a touch more AISuppresion.
- Fire on the ground gives more damage.
- Reworked the WP effects.
- Added compatibility for RHS,Unsung and NZDF mod.
- Fixed Dynamic view distance scripts in MP Missions.
- Anyone wanting to use this addon /code in their addon or mod just ask.:)
- If you like this addon hit the rate button with a thumbs up.:)
- Thanks to bis and the community.
- Enjoy.:)

Mission editors see below -
- Class names -
- Napalm -
Weapon - "ANZ_Napalmlauncher"
magazines - "ANZ_1RndNapalmMag"
"PylonMissile_ANZ_1RndNapalmMag"
"PylonMissile_ANZ_2RndNapalmMag"
Ammo - "ANZ_NapalmAmmo"

- White Phosphorus -
Weapon - "ANZ_WPLauncher"
magazines - "ANZ_7RndWPMag"
"PylonRack_ANZ_7RndWPMag"
Ammo - "ANZ_Hydra_WP"


Support module code class names -
Weapon - "ANZ_Napalmlauncher_Module_CAS"
Magazines - "ANZ_2RndNapalm_CASModule_Mag"
"ANZ_4RndNapalm_CASModule_Mag"
"ANZ_6RndNapalm_CASModule_Mag"
"ANZ_8RndNapalm_CASModule_Mag"


To make ai drop napalm in a specific spot without using the supplied CAS Modules, use this code in a trigger for an ai plane to fly through -
driver casplane2 forceWeaponFire ["ANZ_Napalmlauncher","ANZ_Napalmlauncher"];casplane2 setVehicleAmmo 1;casplane2 setFuel 1
see here for more info -
https://community.bistudio.com/wiki/forceWeaponFire


- Credits -
- Code,Particle Efx and Sounds by ANZACSAS Steve.
- Model and Texture by Mondkalb.Big Thank you.:)
- Model and Texture modified file paths and alignment to Arma 3 by Firewill.
- Dual Rail bomb mount model and Texture by Firewill.Thanks bud,nice one.:)
- RVMAT Reflective surface for napalm cannister by DustSabre.

https://www.bohemia.net/community/licenses/arma-public-license-share-alike


Copyright 2019[ANZACSAS Steven].This item is not authorised for posting on Steam, except under the Steam account named ANZACSAS Steven.
124 Kommentare
Eagle Soldier 3. Sep. um 22:28 
is this mod compatible with Blastcore compiled by neetch?
Jubilant 20. Juli um 17:38 
Hey is this firewill compatible, has the pylons been updated ?
amzingdxge 27. Sep. 2023 um 7:29 
You should make Willy Pete grenades. There seems to be a lacking of White phosphorus grenades on the workshop sadly.
$hitDemon 22. Sep. 2023 um 10:12 
Sweet, Thanks.
ANZACSAS Steven  [Autor] 21. Sep. 2023 um 22:50 
Fixed unsung dependency for missions.
ANZACSAS Steven  [Autor] 20. Sep. 2023 um 19:39 
Fixed!!
ANZACSAS Steven  [Autor] 20. Sep. 2023 um 9:36 
No m8,I screwed it...I gotta fix it..
Chops 20. Sep. 2023 um 6:33 
Mate with the latest update the weapon to drop the Mk77 doesn't show up at all. The physical bombs are there under the hardpoints, but they don't show up when cycling through the plane's weapons - not with Wipeout or Black wasp. Nothing but this and CBA loaded. Is it just me?
ANZACSAS Steven  [Autor] 11. Sep. 2023 um 5:49 
ANZACSAS Steven  [Autor] 6. Sep. 2023 um 3:17 
Sry guys ,i missed these comments.I will have to fix the missions.The unung dependency must have slipped in somehow.

Chops, i was sure that i fixed that issue.Will have to take another look.
Thanks for the feedback.:steamthumbsup: