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Αναφορά προβλήματος μετάφρασης
Best regards,
Christophe
You can place an AltTown.png in CustomArtworks/Tales to override all towns globally
Or you can name your file AltTown[Location].png i.e AltTownGrysbog.png to override Grysbog town specifically. You'll still need a generic AltTown.png for gaunlets as towns there aren't named and any towns you didn't specifically override.
There is still a picture from Vanilla I can not change to make a total converting mod is the artwork for the Town where you can buy equipment.
It's normal or else what is the way to replace it with my custom artwork ?
Best regards,
Christophe
Yes. You can use ArchetypeReq[Archetype/Discipline]:1, If the PC isn't Archetype or have Discipline, Action fails. And Equipment too. ;)
Also, is there any way to make a weapon that drops/rewarded only usable by and "Elf" race, or only usable by the "Bard" class without making it part of their discipline list?
This can be adjusted in the ModLoaderUser.conf
(The list is one of exclusions one per organization) i.e
## Organization Canticum Noctem # Race,Race,Class,....,etc.
However there isn't a way to restrict the class based on race choice.
Add:
“RaceGenderRestriction”: “Female”
or “Male” To restrict a race archetype.
Add:
“ClassGenderRestriction”: “Female” or “Male” To restrict a class archetype
Don’t add, or remove this line, or set the gender to “” to allow using this archetype regardless of gender.
This game has been so much fun. Thank you so much for putting something out there that checks so many boxes in the absolute customization department.
I saw some information on restrictions based on gender and was wondering how to go about adding restrictions for classes/races/items. Like restricting specific classes to a race, or an item /equipment only being usable by a race/class. I apologize if I have been staring at the answer this entire time.
Thanks