Age of Empires II (2013)

Age of Empires II (2013)

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Narnia Diplomacy V1.00 Guide
By Imperator Hoewailen
Welcome to Narnia Diplomacy!
Originally posted by author:
By: Imperator Hoewailen

Narnia Diplomacy is an 8 player free for all diplomacy gamemode.
Solely made for the point of having fun and enjoying the game.
DLC is required, without it, some factions wont be playable, and it slows lobbies down.

Workshop Link
https://steamproxy.net/sharedfiles/filedetails/?id=1695732082&searchtext=

8 Relics to win and create your Unique Hero or "Ultra Unit", 10 Onager Limit, 3 Castle Limit, 4 for P7.

Narnia Diplomacy can be broken down into multiple parts,
First the map, and its special areas and features.
Second the players, and faction specials.
And thirdly the Ultra end game Units.

1. The Map
1.1. Town Centers
1.2. Neutral Towers
1.3. Swearing to the Witch
1.4. Unit Changers
2. Players and Factions
2.1. Players and Faction Bonuses
3. Ultra Units
3.1 Ultra Units Explained
   
Award
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1. The Map
1. The Map

1.1. In Narnia Diplomacy, there are 14 Town Centers which generate resources. Each Capitol TC generates more resources then the Neutral ones. Neutral TC's also generate a strong unit every 15 minutes when resources arrive. All Neutral TC's are neutral and can be taken by any player.


1.2. Across the map are 4 Neutral Towers, The lonely Island, The Minotaur Cave, The Archen Tower, and the Centaur Camp.
To acquire and activate the towers, place a monk holding a relic inside the torches and pay 1000 Gold. These towers generate strong units much more quickly, but no resources, and can be rebuilt by making a tower inside the torches.


1.3. In Narnia Diplomacy, all players can forsake their oaths and swear to the White Witch. The cost is a monk with a relic placed in the torches next to the White Witch's Castle. By Doing This The Witch Can Kill Your Faction Leader and Deal Significant Economic and Military Damage once at any time. Don't say I didn't warn you. On the other hand, Swearing to the Witch gives you a Powerful Minotaur spawn every five minutes and an alliance with the Witch.


1.4. Unit changes, all factions have a Unit changer except P2.

P1- (Elite Cataphract,"Narnian Heavy Cavalry" 75F, 75G). Cavalier in the torches next to the trade workshop.
P3- (Elite Eagle Warrior, "Wild Beast Warrior" 25F, 25G). Halberdier in the torches next to the castle.
P4- (EliteCamel Archer, "Calormene Royal Archer" 50F, 50G) Camel in the torches next to the trade workshop.
P5- (Elite Cho Ku Nu, "Narrowhaven Heavy Archer" 30W, 30G) Arbalest in the torches in the training ground.
p6- (Elite Samurai, "Telmarine Heavy Infantry" 75F, 75G) Champion In the torches next to the watch tower.
P7- (Elite Rattan Archer, "Archenland Ranger" 15W, 15G) Archer in the torches in the muster field.
P8- (Elite Mangudai, "Plainsmen Raider Cavalry" 100W, 100G) Archer in the torches next to the blacksmith.
2. Players, Factions, and Bonuses
2. Players and Factions
2.1. Players and Faction Bonuses
2.2. Faction Specials

All star markings * Show that a bonus depends on what civ chosen

P1: The Good Men of Narnia
Faction Leader: Prince Caspians.
Heroes: Henry Pevensie, Susan Pevensie, Lucy Pevensie, Edmund Pevensie.
Civs: Britons/Spanish
The Good Men of Narnia are made up of the followers of Aslan and those loyal to Prince Caspian and his Father
Faction Bonus:
Telmarine Traditions - All warships receive 10hp every 15 minutes
Excellent Swordsmen - All champion line units receive 5hp, 2ap every 15 minutes
*Narnian Traditions - All longbowmen and Archers or Knights receive 5hp, every 15 minutes

P2: The White Witch
Faction Leader: The White Witch
Heroes: The Witch's Werewolf, Nikabrik,
Civs: Franks/Vikings
The Evil creatures of Narnia led by the White Witch are looking for a chance to return to their golden Age of Ice by any means.
Faction Bonus
Devoted Mercenaries - All mercenary units recieve 10hp every 15 minutes
White Queen's Wrath - All Heroes recieve 2ap every 15 minutes
*Giants Strength - All Throwing Axemen or Berserk units recieve 5hp 1ap every 15 minutes

P3: The Talking Creatures of Narnia
Faction Leader: Glenstorm
Heroes: Reepicheep, Trumpkin the Dwarf, Trufflehunter the Badger, Asterius the Minotaur
Civs: Vietnamese/Japanese
Blessings of Aslan - All units gain 10hp every 15 minutes when Aslan arrives
Feral Rage - All Feral units gain 2ap every 15 minutes
Narnian air - All units heal slowly

P4: The Calormenes
Faction Leader: The Tisroc
Heroes: Emeth, Prince Rabadash, Jafir the Merchant Prince.
Civs: Saracens/Mongols
Desert Traditions - All cavalry and tribal units gain 10hp every 15 minutes
Siege Engineers - All Siege Rams gain 50ap every 15 minutes
Royal Guards - Camel Archers and Mangudai receive 5hp and 2ap every 15 minutes

P5: The Slave Traders of Narrowhaven
Faction Leader: Governor Gumpas
Heroes: Lord Bern, Head Slaver Pug, The Duke of Galma.
Civs: Ethiopians/Saracens
Seafaring Experts - All warships recieve 5hp and 2ap every 15 minutes
Slave Influx - All Slave Units gain 10hp every 15 minutes
Elite Guards - All Cho Ku Nu recieve 2ap every 15 minutes

P6: The Telmarines of Narnia
Faction Leader: Lord Miraz
Heroes: Lord Sopespian, Lord Gregoire, Lord Slythley Lord Glozelle.
Civs: Italians/Spanish
*Telmarine Traditions - All Archers or Knights gain 5hp 1ap every 15 minutes
Excellent Swordsmen - Champion line and Samurai recieve 5hp, 2ap every 15 minutes
Fear of the Forest - All towers gaint 250hp and 2ap every 15 minutes

P7: The Kingdom of Archenland
Faction Leader: King Nain
Heroes: Prince Ram, Prince Cor,
Civ: Slavs/Byzantines
Defenders of Narnia - All units gain 10hp every 15 minutes
Master Defenders - All tower recieve 250hp, 2ap all walls gain 500hp every 15 minutes
Strong Nobility - All cavalry receives 2ap every 15 minutes

P8: The Kingdom of Underland
Faction Leader: The Lady of the Green Kirdle
Heroes: Otmin XII, The Great Giant King,
Civs: Goths/Huns
Barbarian Strength - Champion line gets 5hp, 2ap every 15 minutes
Chosen Warriors - All Huskarls, Berserks, and Tarkans gain 5hp, 2ap every 15 minutes
Underland Weaponry - All units gain 1ap every 15 minutes
2.2. Faction Specials
P1: The Good Men of Narnia specials work by placing your Heroes inside the torches next to their trade workshop.
One Time Only
Caspian: Create the Dawn Treader, 5k Wood, 5k Gold,
Prince Caspian can also buy the Island of Galma from P5 for 5k Gold
Henry: Rebuild Cair Paravel, 5k Gold, 500 Stone,
Every half an hour
Susan: Summon Meneads, 1k Wood, 1k Food
Lucy: Healing Water, heals all units for 5 minutes, 1k Gold
Edmund: Sword Training. All knights or Champion lines get Hp and Dmg buffs, 1k Gold, 2500 Food

P2: The White Witch specials use kills, Relic quests completed and players swearing to the witch to create Kings to use in the top corner.
Mercenary camps become available at 100 Kills, and 250 Kills, and 50 Razes, and 100 Razes.
The Kill camps require Monks Garrisoned to produce units, the Razes are passive
Mercenary Camps cannot be rebuilt.
The Towers in front off the White Witch's castle create units when garrisoned with a monk for a price. They are rebuildable.
The White Witch can buy units from P5 by sending a monk to the torch's next to their market for 200 Gold

P3: The Talking Animals of Narnia gain King spawns every 10 minutes to use in the top corner.
P3 gains spawns as long as Asterius, Glenstorm, The Beavers Dam, and the Centaur Camp are alive.
Aslan also spawns units as long as he is alive.

P4: The Calormenes gain Demons of Tash by sacrificing 10 units into the torches next to their Monastery every 15 minutes.
The Calormenes can buy the Island of Galma for 10k Gold from P5 with The Tisroc
The Calormenes gain spawns from their tribal camps

P5: The Slave Traders of Narrowhaven gain unit spawns for conversions.
The Slave trading towers next to the southern Market make units for Gold, and can be rebuilt.
P2, and P8 can both buy slaves by sending their Monks to the Southern Market

P8: The Kingdom of Underland Gains Kings for razes as well as raiders.
The Kingdom of Underland can buy slaves from P5 for 200 Gold by sending a monk to the Torches next to their southern Market.
3. The Ultra Units
3. Ultra Units

3.1 Ultra Units Explained
All factions have a specific unit that is grossly overpowered compared to the rest. But are a one time only obtainable and required to win the game
P1: Prince Rillian, Complete the Voyage of the Dawn Treader
P2: The White Witch, Destroy the outpost to summon
P3: Aslan, Destroy the outpost to summon
P4: Tash, Complete Quests and sacrifice to Tash
P5: Elder Dragon, Complete Quests and Convert units
P6 Miraz the Conqueror, Complete Quests
P7: Father Time, Complete Quests, Worldshaking events
P8 Green Witch Ascendant, Destroy the outpost to power up

I Hope you Enjoy my map! Enjoy! And have fun!
2 Comments
WAGGO 4 Jan, 2020 @ 11:31am 
very gucci map
luvmesomechicken 28 Mar, 2019 @ 12:45pm 
Amazing Guide!