Jets'n'Guns Gold

Jets'n'Guns Gold

29 ratings
Guide to all Ships in Jets'n'Guns Gold
By MoonC A T
I love this game and have nearly 150 hours in it between two different Steam accounts. I love it so much I actually bought the game on both accounts and have 100% achievements on one of them; I've probably finished it close to 15 times, I lost count. The point is, even as a seasoned vet, I started a new game after many months of not playing and was looking for a concise guide on google and here on Steam for the ships and couldn't really find one.

This guide will provide all 12 ships which includes the secret ships: their stats, cost, and how to get them.
In every case I will provide the maximum value for an upgrade expressed as (base) / (max). If the base and the max are the same, it's safe to say that stat is not able to be upgraded. i.e. +2 x 300 means that it can be upgraded twice with each upgrade providing a 300 unit increase. The difference between base and max SHOULD be 600.

Note that level references are counted from the beginning including secret levels.

Although I have tried to limit the information on unlocking some of the ships...

************ BE AWARE!!! MAJOR SPOILERS AHEAD ****************
   
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Ships 1 - 4
Grooman G-3 Goblin
Front Weapon Slots: 2
Rear Weapon Slots: 0
Missile Slots: 0
Bomb Slots: 1
Hull Integrity (base)/(max.): 1,500 / 2,100 (+2 x 300)
Engine (base)/(max.): 300 / 300
Heat Capacity (base)/(max): 1,500 / 2,000 (+1 x 500)
Heat Sink (base)/(max.): 300 / 550 (+1 x 250)
Agility (base)/(max): 2,000 / 2,000
Cost: 0 (Starting Ship)

Unlock: N/A. Given to player at start of campaign.













Wanderwurst W-1

Front Weapon Slots: 2
Rear Weapon Slots: 1
Missile Slots: 1
Bomb Slots: 0
Hull Integrity (base)/(max.): 1,600 / 2300 (+2 x 350)
Engine (base)/(max.): 250 / 290 (+1 x 40)
Heat Capacity (base)/(max): 2,400 / 2,400
Heat Sink (base)/(max.): 1,200 / 1,200
Agility (base)/(max): 800 / 800
Cost: 65,000 z

Unlock:Complete level 1














Crocker Cr-2

Front Weapon Slots: 3
Rear Weapon Slots: 0
Missile Slots: 1
Bomb Slots: 1
Hull Integrity (base)/(max.): 1,600 / 3280 (+4 x 420)
Engine (base)/(max.): 330 / 330
Heat Capacity (base)/(max): 1,600 / 1,600
Heat Sink (base)/(max.): 420 / 420
Agility (base)/(max): 2,400 / 2,400
Cost: 210,000 z

Unlock:Complete level 2














ZZ-Rolls Super Deluxe

Front Weapon Slots: 2
Rear Weapon Slots: 2
Missile Slots: 1
Bomb Slots: 1
Hull Integrity (base)/(max.): 1,800 / 2500 (+4 x 350)
Engine (base)/(max.): 260 / 340 (+2 x 40)
Heat Capacity (base)/(max): 2,000 / 2,000
Heat Sink (base)/(max.): 850 / 850
Agility (base)/(max): 1,700 / 1,700
Cost: 450,000 z

Unlock:Beat Justin Perfect on Level 6


















Ships 5 - 8
TMiG-226 Koala Killer

Front Weapon Slots: 3
Rear Weapon Slots: 1
Missile Slots: 1
Bomb Slots: 1
Hull Integrity (base)/(max.): 2,000 / 4,000 (+4 x 500)
Engine (base)/(max.): 280 / 530 (+5 x 50)
Heat Capacity (base)/(max): 2,000 / 8,000 (+6 x 1000)
Heat Sink (base)/(max.): 500 / 3,500 (+6 x 500)
Agility (base)/(max): 1,500 / 4,500 (+3 x 1000)
Cost: 1,100,000 z

Unlock:Pick this ship up on Level 19. You’ll know because you’ll have it in tow it for half the level










Large Enemy Device (L.E.D.) Zeppelin

Front Weapon Slots: 4
Rear Weapon Slots: 0
Missile Slots: 2 (Rear Firing)
Bomb Slots: 2
Hull Integrity (base)/(max.): 5,800 / 5,800
Engine (base)/(max.): 400 / 400
Heat Capacity (base)/(max): 12,000 / 12,000
Heat Sink (base)/(max.): 3,500 / 3,500
Agility (base)/(max): 1,800 / 1,800
Cost: 2,000,000 z

Unlock:Acquired during secret moon level 25. Damage the zeppelin on the ground, then hack it. Be careful not to destroy it










Airworm Hypercopter

Front Weapon Slots: 4
Rear Weapon Slots: 1
Missile Slots: 2
Bomb Slots: 2
Hull Integrity (base)/(max.): 2,500 / 3,100 (+2 x 300)
Engine (base)/(max.): 460 / 460
Heat Capacity (base)/(max): 10,000 / 10,000
Heat Sink (base)/(max.): 3,500 / 3,500
Agility (base)/(max): 3,000 / 3,000
Cost: 2,500,000 z

Unlock:Pick up during Jungle Level 34. Shoot one of the pyramids to release it











Enhanced Jet-Pack

Front Weapon Slots: 2
Rear Weapon Slots: 0
Missile Slots: 0
Bomb Slots: 0
Hull Integrity (base)/(max.): 1,500 / 1,500
Engine (base)/(max.): 300 / 300
Heat Capacity (base)/(max): 4,000 / 4,000
Heat Sink (base)/(max.): 3,000 / 3,000
Agility (base)/(max): 2,000 / 2,000
Cost: 1,000,000 z

Unlock:Complete the game once (any difficulty level)
Ships 9 - 12
Transporter

Front Weapon Slots: 2
Rear Weapon Slots: 1
Missile Slots: 1
Bomb Slots: 1
Hull Integrity (base)/(max.): 3,500 / 5,500 (+4 x 500)
Engine (base)/(max.): 280 / 280
Heat Capacity (base)/(max): 8,000 / 8,000
Heat Sink (base)/(max.): 3,000 / 3,000
Agility (base)/(max): 1,200 / 1,200
Cost: 1,000,000 z

Unlock:Unlocked automatically very near to the end of the game (any difficulty level)












TMiG-310 Atomic Emu

Front Weapon Slots: 5
Rear Weapon Slots: 2
Missile Slots: 2
Bomb Slots: 1
Hull Integrity (base)/(max.): 3,000 / 5,000 (+4 x 500)
Engine (base)/(max.): 300 / 500 (+4 x 50)
Heat Capacity (base)/(max): 12,000 / 12,000
Heat Sink (base)/(max.): 4,000 / 4,000
Agility (base)/(max): 3,000 / 3,000
Cost: 3,800,000 z

Unlock:Finish the game once (any difficulty level)












Coffinator 5000B

Front Weapon Slots: 4
Rear Weapon Slots: 3
Missile Slots: 2
Bomb Slots: 1
Hull Integrity (base)/(max.): 4,000 / 7,200 (+4 x 800)
Engine (base)/(max.): 480 / 480
Heat Capacity (base)/(max): 10,000 / 10,000
Heat Sink (base)/(max.): 5,000 / 5,000
Agility (base)/(max): 2,700 / 2,700
Cost: 5,000,000 z

Unlock:Complete the game twice, regardless of difficulty











SpaceHog

Front Weapon Slots: 5
Rear Weapon Slots: 2
Missile Slots: 2
Bomb Slots: 1
Hull Integrity (base)/(max.): 4,000 / 5200 (+2 x 600)
Engine (base)/(max.): 600 / 600
Heat Capacity (base)/(max): 14,000 / 14,000
Heat Sink (base)/(max.): 4,500 / 4,500
Agility (base)/(max): 3,500 / 3,500
Cost: 4,900,000 z

Unlock:Unlocked after finishing the game 3 times, regardless of difficulty















3 Comments
-=EDF=- Kouta Seto 19 Nov, 2022 @ 4:36pm 
Transporter is wrong or was changed after the guide was done. The moment you complete the level where you have the bad day and luck of flying that potato youll unlock it already (yea, you could consider "beat the game" as you are basicaly only a bossfight away from that after it).

Still, nice guide. Only ship missing for me is the zeppelin and tbh. i could care less about having it. When i get the chanze after beating the game again maybe ill get it.
MoonC A T  [author] 28 Dec, 2021 @ 3:40pm 
Glad it was helpful!
Cookie Dealer 3 Dec, 2021 @ 4:35pm 
thanks alot for the guide