Space Engineers

Space Engineers

153 ratings
Active Radar Updated Updated
   
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Type: Mod
Mod category: Block, Script
File Size
Posted
3.122 MB
16 Mar, 2019 @ 9:58am
1 Change Note ( view )

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Active Radar Updated Updated

Description
OBSOLETE: NEW VERSION (2024) AT https://steamproxy.net/sharedfiles/filedetails/?id=3180649176

An update on my mod at https://steamproxy.net/sharedfiles/filedetails/?id=1150255096

Changes:

* Code optimization; a bit less overhead for DS.

* Small-grid radar should now work properly.

* Activating a radar block will output default options in CustomData if they aren't there yet, so you can just edit those.

* If the target grid has an antenna or beacon, and you set OnlyPowered on, you will get their name (even if the antenna range is less than the radar range), otherwise you will get their grid identifier, if it's known.



Remember, this is an ACTIVE radar, and counts as a beacon, so if you can see them - they can see you.


Options (Case sensitive!) to be entered in Custom Data are:

NoAsteroids - Do not show voxels (also NoRoids)
NoCharacters - Do not show lifeforms (astronauts, critters) (also NoLifeforms)
NoStations - Do not show static grids
NoShips - Do not show movable grids
NoHud - Do not show GPS-based HUD in cockpits
PassengerHud - Do show GPS-based HUD in cockpits that are not being controlled (Using both only shows HUD to passengers, useful for a navigator's console)
MinimumSize:(integer) - Only show blocks bigger than X, useful to not display debris. For reference, an astronaut is size 2. The default for this is 2: to get size 1 and 0 objects, specify it. Note that lifeforms will always show unless specified not to. (Also MinSize).
MinimumDistance:(integer) - Ignore anything within X meters of the radar. (Also MinDist or MinDistance)
OutputLCD:(lcd name) - Show list on LCD.
TriggerSoundName:(sound block) - Play sound when something has been detected.
OnlyPowered - Only show grids if they have power. Useful to reduce debris spam. (Also NoUnpowered)

If the target grid has an antenna or beacon, you will get their name (even if the antenna range is less than the radar range), otherwise you will get their grid identifier, if it's known.


Want to see my real life robots, lasers, and space engineering stuff? it's at http://www.robots-everywhere.com

Want to see my free RPG and boardgame stuff? it's at http://www.emlia.org
131 Comments
Made Dragon 23 Jan @ 6:59am 
Thanks for the heads up, GruntBlender! The fix works.
GruntBlender 28 Nov, 2023 @ 11:03pm 
It looks like it's just LCDManager.cs using the old WritePublicText and GetPublicText methods. I changed them to WriteText and GetText in a local copy and it's compiling and working fine.

Separate issue is the mount point for small ship radar dome is 1x1 while the actual block is 5x5x5. Not sure if there's supposed to be a smaller model, but that's the only one I'm seeing. Should be an easy fix too.
spiritplumber  [author] 30 Oct, 2023 @ 5:38am 
looks like I gotta fix it. will do :)
Teufler 16 Oct, 2023 @ 9:07am 
Doesn't work for me
I have it on my grid, its powered but it doesn't show anything.
Playing single player
aurigasixty 15 Oct, 2023 @ 1:58am 
Let me clarify. Mine Active radar no longer works.
aurigasixty 11 Oct, 2023 @ 10:35am 
No Joy
spiritplumber  [author] 2 Oct, 2023 @ 1:44am 
Is the block yours? (I do have to fix ownership)
Overkil 17 Sep, 2023 @ 1:53am 
is this mod still working? nothing is showing for me
najlitarvan 15 Aug, 2023 @ 5:35am 
the small radar seems to have the attachments broken, i can only attach blocks to it on one edge
spiritplumber  [author] 3 Jul, 2023 @ 3:38am 
thanks! can you see if it sees a station with a beacon on it (yeah i know it'd be redundant, it's just for testing)