Space Engineers

Space Engineers

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Active Radar Updated Updated
   
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Type: Mod
Mod category: Block, Script
Dateigröße
Veröffentlicht
3.122 MB
16. März 2019 um 9:58
1 Änderungshinweis (anzeigen)

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Active Radar Updated Updated

Beschreibung
OBSOLETE: NEW VERSION (2024) AT https://steamproxy.net/sharedfiles/filedetails/?id=3180649176

An update on my mod at https://steamproxy.net/sharedfiles/filedetails/?id=1150255096

Changes:

* Code optimization; a bit less overhead for DS.

* Small-grid radar should now work properly.

* Activating a radar block will output default options in CustomData if they aren't there yet, so you can just edit those.

* If the target grid has an antenna or beacon, and you set OnlyPowered on, you will get their name (even if the antenna range is less than the radar range), otherwise you will get their grid identifier, if it's known.



Remember, this is an ACTIVE radar, and counts as a beacon, so if you can see them - they can see you.


Options (Case sensitive!) to be entered in Custom Data are:

NoAsteroids - Do not show voxels (also NoRoids)
NoCharacters - Do not show lifeforms (astronauts, critters) (also NoLifeforms)
NoStations - Do not show static grids
NoShips - Do not show movable grids
NoHud - Do not show GPS-based HUD in cockpits
PassengerHud - Do show GPS-based HUD in cockpits that are not being controlled (Using both only shows HUD to passengers, useful for a navigator's console)
MinimumSize:(integer) - Only show blocks bigger than X, useful to not display debris. For reference, an astronaut is size 2. The default for this is 2: to get size 1 and 0 objects, specify it. Note that lifeforms will always show unless specified not to. (Also MinSize).
MinimumDistance:(integer) - Ignore anything within X meters of the radar. (Also MinDist or MinDistance)
OutputLCD:(lcd name) - Show list on LCD.
TriggerSoundName:(sound block) - Play sound when something has been detected.
OnlyPowered - Only show grids if they have power. Useful to reduce debris spam. (Also NoUnpowered)

If the target grid has an antenna or beacon, you will get their name (even if the antenna range is less than the radar range), otherwise you will get their grid identifier, if it's known.


Want to see my real life robots, lasers, and space engineering stuff? it's at http://www.robots-everywhere.com

Want to see my free RPG and boardgame stuff? it's at http://www.emlia.org
131 Kommentare
Made Dragon 23. Jan. um 6:59 
Thanks for the heads up, GruntBlender! The fix works.
GruntBlender 28. Nov. 2023 um 23:03 
It looks like it's just LCDManager.cs using the old WritePublicText and GetPublicText methods. I changed them to WriteText and GetText in a local copy and it's compiling and working fine.

Separate issue is the mount point for small ship radar dome is 1x1 while the actual block is 5x5x5. Not sure if there's supposed to be a smaller model, but that's the only one I'm seeing. Should be an easy fix too.
spiritplumber  [Autor] 30. Okt. 2023 um 5:38 
looks like I gotta fix it. will do :)
Teufler 16. Okt. 2023 um 9:07 
Doesn't work for me
I have it on my grid, its powered but it doesn't show anything.
Playing single player
aurigasixty 15. Okt. 2023 um 1:58 
Let me clarify. Mine Active radar no longer works.
aurigasixty 11. Okt. 2023 um 10:35 
No Joy
spiritplumber  [Autor] 2. Okt. 2023 um 1:44 
Is the block yours? (I do have to fix ownership)
Overkil 17. Sep. 2023 um 1:53 
is this mod still working? nothing is showing for me
najlitarvan 15. Aug. 2023 um 5:35 
the small radar seems to have the attachments broken, i can only attach blocks to it on one edge
spiritplumber  [Autor] 3. Juli 2023 um 3:38 
thanks! can you see if it sees a station with a beacon on it (yeah i know it'd be redundant, it's just for testing)