Caves of Qud

Caves of Qud

520 arvostelua
Hearthpyre
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Palkinto
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Branch: Stable, Beta
Object: Artifact, Tool
Character: Skill
Environment: Building, Settlement
Type: Script
Tiedostokoko
Julkaistu
Päivitetty
4.741 MB
15.3.2019 klo 16.07
20.6. klo 8.35
62 muutosilmoitusta ( näytä )

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Hearthpyre

Kuvaus
Put an end to nomadic living, build your own bungalow.

Use the powerful xyloschemer to plot out blueprints for a cavalcade of structures , furniture and decor .

Learn the forgotten skills of governing and claim your own piece of saltland, corraling hapless settlers into their own homes where they'll go about arduous tasks like sleeping and smoking hookahs.


Version 2.1
  • Secret Xyloschemer
    If you can find it, there is a shiny wand hidden somewhere in the world
  • New Pathfinding
    Settlers will path much more intelligently, and follow roads if they're available
  • Doubled AI Behaviours
    Settlers will interact with more of their environment, and each other
  • 80+ New Blueprints
    Many old blueprints have also been touched up with new behaviours
  • New Token Positions
    The Minstrel and Apothecary join the fray
  • Upgrading Stock
    Settlement merchants will upgrade their stock as time passes and you progress through the game
  • Miscellaneous
    • You can ask settlers to follow you elsewhere in the settlement
    • You can ask settlers if they want to move to another settlement
    • Followers will equip handcarts when they need the carrying capacity
    • You gain [redacted] after resting in a settlement
    • The xyloschemer can [redacted], xylogrifters are better at it
    • Tokens are more easily found from NPCs of their profession
    • Settlers will close doors after themselves
    • ~Hidden stuff~

Direct Download & Old/Beta Versions
NEXUS: https://www.nexusmods.com/cavesofqud/mods/3
GITLAB: https://gitlab.com/Armithaig/hearthpyre

Acquisition
A guaranteed schemer is located somewhere in the world, factions interested in tech, oddities, or snapjaws may know more.

Otherwise, it'll pop up as loot with other artifacts or from vendors, whether it's a new or continued game. Craftable by tinkers if you can find a blueprint.

There's options available to start with a xyloschemer and some tokens if you don't value finding them organically.

Usage
Activate the xyloschemer in your inventory, select 'scheme' to enter the plotting view.
Move the cursor around with your mouse or numpad, hit H for contextual instructions.
When you're satisifed with your scheming, hit escape to end, walk up to your blueprints and interact with them using space.
S' a 'build all' option in there if you use Ctrl + space.

(Possessing a xyloschemer also gives you a key-bindable activated scheming ability)

Modding
Should you have the feel to extend Hearthpyre with your own furniture, you only have to create a Hearthpyre.json in your mod directory which lists your new items and under what category they should be displayed. Examine the base mod's Hearthpyre.json for examples.

Credits
Camille_KMS for the tipi and yurt tiles.
lamb for the tent tile.

Issues & Suggestions
Submit an issue on[gitlab.com]
Suositut keskustelut Näytä kaikki (25)
3
24.7. klo 22.35
How to make people ACCEPT to join you?
CAPTGecko
14
9.6. klo 23.34
Xyloschemer
Bloodyboo12
1
24.7. klo 22.40
about tokens...
Tariq K
386 kommenttia
⚡Judge Zed⚡ 24.10. klo 7.45 
You a legend, thanks for the all the updates!
Logical123 24.10. klo 6.27 
Small bug, most likely unfixable, but it should be noted.

If you attempt to use the xyloschemer while playing on the Steam Deck *and* while you are close to hostiles, the game will be Softlocked. It didn't seem to register any of the inputs that were mapped to the spacebar.
ph1l 14.10. klo 1.35 
Are there any possibilities to change the music in my settlement?
AussieWarGod 4.9. klo 23.15 
Are there any plans to add machinery like the rock tumbler to the blueprints list?
Cluster Clause 22.8. klo 17.11 
Some key-binds do not function when i'm using the Xyloschemer. The entire UI ignores the D key when in the govern menu (Unless i hold shift which just changes the tile colour). Should this mod work with this new update?
fuzzyweapon 3.8. klo 10.58 
Never mind, I figured it out. :steamhappy:
fuzzyweapon 3.8. klo 10.57 
It's unclear to me how I 'give' a token to someone. I have some merchants I've invited to my settlement already. Can I give them a token?
Bussy Butcher 14.7. klo 9.38 
I have no idea what's wrong with my xyloschemer. It was working fine at first, only pencil-ing in stuff one at a time, but now whenever I try to build, it's permanently stuck on bucket. I've hit all the keybinds, even removed some vanilla keybinds from conflicting with the xylo ones, and nothing is working to change modes from bucket to brush.

The ONLY way to change modes is to switch from the furniture scheming mode to terrain scheming- but obviously that's not ideal if I want to do anything other than paint terrain, which is the main point of the mod.

Is there a way to reset the xyloschemer or fix its keybinds other than unloading and reloading the mod, which will just require me to find a new one?
Gor 18.6. klo 12.11 
Just wanted to say that this mod is amazing! Its completely changes the way I look at CoQ, in the best way (I have the town I made in my profile Screenshots). Thanks for the recent bug fixes!
Armithaig  [tekijä] 18.6. klo 8.52 
Uploaded V2.1.26 which fixes powered objects being broken and removes villager pilgrim behaviour.

@raanlir Yep your villages will act as a checkpointing area, same as base villages