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This is especially useful for Steel and Oil, as some provinces have awesome base amount and each level of infrastructure give a +10% production bonus ( late game or if you specialises, it also works with other resources).
So if you have low-developed provinces providing an already good ressources bonus, always max the infra there. Even if you don't need it, oil like any other resources can be traded for factories.
Not that maxing Oil rich areas infra is much more cost efficient than building refineries.
KERATAKID: submarines have been nerfed and buffed: they have worst stats, but they now also fire their torps when retreating, which makes them dangerous. It should be viable now to improve your DD to sink the subs.
General Burgoyne: increasing infrastructure increases the amount of ressources you get from the region, it doesn't matter which ressources. Oil is one of them. That's how HoI4 works: https://hoi4.paradoxwikis.com/Construction .
^ This is the only bit of the guide I don't understand. Hovering over the add infrastructure tool tip in-game just states the bonuses I know about to do with construction speed and troop movement. Why would it (in-game) lead to extraction of more resources?
Thanks for your guide mate, it's superb.
The area where they are the least useless is convoy raiding, but subs and light cruisers still do a better job. I don't build new CAs, I send the starting on raiding mission until they die.
I haven't tried CVE, but they use a lot of fuel, and it's not great for convoy escort. But I think they got buffed in an update to hunt subs so maybe. Still beware of the fuel.