安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題









-what is this "check" explain to new players HOW to effectively check
-and other term "poke"
-provide Do's and Don't Do for stick lifting, stopping, and power boosting cuz everybody is already aware of their presence and potential.
-try to avoid situations, just point by point
also, reacting leaves everything to last second, it's what slows people down and fatigue's them quickly!!!
predicting, being prepared, and planning is what wins!
"X is what gives your opponent time"
should switch out predicting and insert... hesitation, over-rushing, stealing from teammates, not interceding the opponent, etc
OR, insert "BEING predictable"
that makes hella more sense.
that way you can provide strategy on how not to be predictable.
but prediction is what paves the way to victory, so i gotta disagree with the term "prediction" being used in that context.