ENDLESS™ Space 2

ENDLESS™ Space 2

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Extended Galaxy Settings
   
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TYPE: Extension
CONTENT: Gameplay
File Size
Posted
Updated
3.447 MB
3 Mar, 2019 @ 6:51pm
24 Sep @ 2:26am
8 Change Notes ( view )

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Extended Galaxy Settings

Description
Adds specialized galaxy generation settings for new games.
Allows fine tuning of various resource, anomaly and curiosity settings, as well as node counts, density and connectivity.

Adds an option to reveal the entire galaxy for testing your settings.

Warning: Maximising all settings will cause a big performance hit.

Installation Note:
For this mod to work you have to first delete your ES2 user registry found in windows under:
...\Users\[user name]\Documents\Endless Space 2\Users\

This will reset your UI settings.
Once you do this, start a new game using the mod.

Compatibility:
Not compatible with mods that change the new game screen or modify world settings.
Richer Universe is a part of this mod, so no point running both.


Note: Planets have a maximum number of resource deposits, anomalies and curiosities, so if you do not have enough systems you won't get the full number of resources you've set.
Keep in mind that many of these will be placed as hidden so the galaxy might look like they're missing.
There are also some fixed minimum values enforced by the game at times, so extremely low settings won't be 100% correct.
106 Comments
Timmeh  [author] 24 Sep @ 2:31am 
Hey, I've added MegaPoggy's fix.
Not sure if it works, because I don't own the DLC that uses those settings.

I haven't touched this game in a long time and won't be adding any new features.
rotted nightmare 31 Aug @ 11:21am 
@Timmeh

You should update the mod using @MegaPoggy's fix. Is there also any possibility that you will add to the mod the ability to choose to disable systems of a certain number of planets (for example, disable all 1/2 or 5 planet systems)?

All the other mods that do this are very out dated and don't work anymore, or add extra planets and so on that people don't want.
Archailect 16 Jun @ 11:02am 
Hi! I have an issue. Today I started a new game but the luxury resources only appeared up to T2. I turned up all the luxuries in the menu beforehand so I'm not sure why this is happening. I do have other mods but it was never a problem until today :/
Skummeh 5 Jun @ 8:43pm 
@MegaPoggy Fantastic...thx for the easy fix!
MegaPoggy 5 Jun @ 5:03pm 
The latest Academy nerfs arent included in this mod, but fortunately the fix is just a few simple lines of code copied from base game into this mod.
https://imgur.com/a/gJXHYKo
The file that needs to be edited is called GuiElements[NewGameScreen].xml
Heres an example of whats needed. Just the two lines regarding the academy is required. Lines 44 and 45.
I also added line 40 from the base game as well because that was also missing.
Skummeh 3 Jun @ 2:54pm 
Any chance we'll see an update to this mod for the new patch? The sliders for the Academy aren't present when your mod is enabled.
rotted nightmare 17 May, 2023 @ 6:06am 
Am I right in thinking that the resources distribution when forming a galaxy, such as all the visible/hidden strategic/luxury resources, are based per constellation? so there are for example 7 hidden rare strategic deposits per constellation? Or am I mistaken?
rotted nightmare 14 May, 2023 @ 5:20am 
6 spiral and ring galaxy are the ones that work the best and most consistently. Using very high node density and high node connections is a problem and makes constellations cluster together with no nearby stars between them. So it's best to leave them both on medium.
Timmeh  [author] 13 May, 2023 @ 9:03pm 
@rotted This mod just exposes world generation settings to the menu that were bundled up into the vanilla settings.
I have no control over how the game actually applies them, so unfortunately there will be inconsistencies like that.
rotted nightmare 13 May, 2023 @ 4:14am 
Actually, they do work but not in certain maps. It's the constellations that seem to be the issue. 8-spiral galaxies are fine and work as intended. but in something like a twin elliptical galaxy, each galaxy will have only two constellations plus the core constellation, rather than 4 each. Yes, I am using many constellations. It doesn't make a difference if you choose many or few.