Source Filmmaker

Source Filmmaker

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The Guard Dog SFM
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Universe: Team Fortress
Model
Models: Character
Etiquetas: SFM
Tamaño
Publicado el
Actualizado el
26.121 MB
28 FEB 2019 a las 10:06
4 MAR 2019 a las 11:12
2 notas sobre cambios ( ver )

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The Guard Dog SFM

Descripción
Agile, intelligent, and lethal - all apt descriptions for the Guard Dog! Specifically bred to fight on the battlefield, this boy has all the bark and bite. In fact, Mann Co has told us he contains almost 50% more bite and 250% more bark!

With a pair of deadly fire devices and ready to attack any enemy on the spot, they also provide support to their teammates, handing them ammunition and first aid kits all over the field with a special mechanical lifting device.


Features:
- Compatibility with SFM/GMOD
- Viseme/Emotions/Phonemes for SFM sessions.
- Imitated Guard Dog propotions / face.
- HWM (First dog HWM?)
- Team colors and über textures
- Sequences for walk/run animation.
- Weapon bones (Easier to use for SFM users)
for Garry's Mod users, use Ragdoll Mover
- Shirt bodygroup
- Weapon bodygroups: The Hater, The Hanger, The Helper
- Flexible ragdoll version for Garry's Mod users.

Note from Szabó "Maxxy" Attila:

Hey, It's been a while.
While I'm busy with my university studies I barely had any time to focus on more model releases (oh my!), in the current situation of Team Fortress 2 It might not have been a surprise at all to see the further decline of content creation.

I decided to look back onto the old days when TF2 was rising and people created amazing content, like the Guard Dog fan-made update[guarddog.50webs.com], remember it?

The Guard Dog was one of the earliest examples of great community work, a.k.a class update "ideas" for Team Fortress 2 brought by Pyanodon[guarddog.50webs.com]. I'd say due to technical reasons (e.g impletenting animations such as running backwards for quadruped-based character model) and other gameplay balance reasons It would have been a very difficult task to overtake and implement such thing into the game. But that doesn't mean the idea/model couldn't be used.

I've spent days/weeks creating my own version of the 3D model, and I'm happy with the overall results. Thank you Pyanodon[guarddog.50webs.com] for the amount of effort and time it took to create the webpage and the Guard Dog model, I'm really hoping you don't mind to have an imitation of the model released for our Film creators and artists. If you read this, please contact me ( maxxywarrior@gmail.com ), I can add you as a contributor to the workshop release pages! Lastly, I also want to thank all the contributors for helping me with the model release, most notably Anomidae and Magnus for creating an amazing trailer, and Cryme Tyme and VaultScout for a visual guideline/concept art, and lastly Sync for model testing + a promotion image! Enjoy the model release and good luck with your projects.

P.S Valve, please give us a statement about the Saxxy Awards/Source Filmmaker, nobody knows if we should work on our films or not.

edit: Pyanodon is here! :D I'm very grateful for being contacted, now invited to the contributors! All credit goes to him for the original Guard Dog website![guarddog.50webs.com]

Model Credit:
Pyanodon[guarddog.50webs.com] - Original Guard Dog concept/update page.
Szabó "Maxxy" Attila - Creating a modern rendition, texturing, modelling, promotions
Anomidae - Run / walk animation sequence.

Video Credit:
Anomidae - Lead video producer / animator.
Magnus - Video composer.
Szabó "Maxxy" Attila - Lighting.

Special thanks:
VaultScout - Visual guideline/concept art.
Cryme Tyme - Facepunch post about VaultScout's concept art. I promised to make the model!
Sync - Model testing / 5th Promo art.
Velly - Feedback / description.

FAQ:

- "The model is not working, textures are missing, what can I do?"
- Download the legacy addon from here.[dl.dropboxusercontent.com] and install it to your game folder.
- "Why is the skeleton not biologycally accurate?"
- It's not accurate because a game model has to deform slightly differently in order to compensate for limitations / minimalism.
- "Why can't we have the original model?"
- I tried to contact the creator and no such luck, rumours also say that the files of the model are lost due to HDD failure.
- "Will you release more character models in the future?"
- Yes. However there is no approximate release date for any of the potential models.
- "Is there any IK-rig script for the model?"
- I intentionally made the default rig "TF2" biped rig work on it, hence why the limbs are bent and such. I'm honestly too bad for python to make a script. If anyone can create an IK script, please let me know. I will feature your addon in this page. :)

Includes:
player\hwm\guard_dog_v1.mdl

Link to Garry's Mod release.
123 comentarios
Gman 13 ENE a las 17:31 
got that dog in me
(Pyro) davidramirezmdq 28 NOV 2024 a las 12:00 
noice
Fox 21 OCT 2024 a las 0:06 
I don't want it being an actual class for a reason.

I ain't killing this good boi.
robi2k 5 OCT 2024 a las 13:29 
or a tf2 classic class
robi2k 5 OCT 2024 a las 13:29 
these should be an officeal class
heavys food review clone #2 14 SEP 2024 a las 6:27 
How we use dis
keonwilly 19 JUN 2024 a las 13:28 
best boi
[O.W.n] MonkeyMarc10 19 DIC 2023 a las 17:07 
i meant this not thsi
[O.W.n] MonkeyMarc10 19 DIC 2023 a las 17:06 
so wait. thsi can either be on tf2 or gmod? how do i get it im confused
Canye East 18 SEP 2023 a las 14:45 
Primary weapon: Triple barrel belly mounted mini lvl 1 sentrys.

Secondary weapon: Doggie booster

Melee: Chomp chomp :)

Ability: Spy sniffin'