Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Ok))
Are you entering a unit name?
_unit setVariable ["dam_dihanie_statys", 1, true];
_unit setVariable ["dam_puls_statys", 1, true];
_unit setVariable ["dam_krov_statys", 5, true];
switch (gestureState _unit) do
{
case "pir_medic_uncondition_1": {[_unit, "PiR_medic_uncondition_1_out"] remoteExecCall ["playAction", _unit];};
case "pir_medic_uncondition_2": {[_unit, "PiR_medic_uncondition_2_out"] remoteExecCall ["playAction", _unit];};
case "pir_medic_uncondition_3": {[_unit, "PiR_medic_uncondition_3_out"] remoteExecCall ["playAction", _unit];};
case "pir_medic_uncondition_4": {[_unit, "PiR_medic_uncondition_4_out"] remoteExecCall ["playAction", _unit];};
case "pir_medic_uncondition_5": {[_unit, "PiR_medic_uncondition_5_out"] remoteExecCall ["playAction", _unit];};
case "pir_medic_uncondition_6": {[_unit, "PiR_medic_uncondition_6_out"] remoteExecCall ["playAction", _unit];};
};
What's happen here ? Script report only error
Ahaha) Unit name it's unit name)
Yes, there are no documents))) But you can read the forum, some points are discussed there)
https://forums.bohemia.net/forums/topic/221537-project-injury-reaction/?page=19
No, I didn't make any modules for Zeus)
In case of not: it's possible to break the injury event when we're on the floor ?