Cities: Skylines

Cities: Skylines

66 ratings
Spud Falls
   
Award
Favorite
Favorited
Unfavorite
Map
File Size
Posted
4.426 MB
18 Feb, 2019 @ 1:23am
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
Spud Falls

In 2 collections by Greyflame
Greyflame's Maps
10 items
Spud Falls - One Click Collection
14 items
Description
ONE CLICK COLLECTION

Introduction

I'm working on several maps, and most of them have one thing in common: they drop framerates before I even start playing the game. This map is a response to that; I wanted a map that looked good without melting my potato PC. It's a simpler map than the two I've done or the others I have coming, with minimal detailing and infrastructure, but I tried to keep it up to basic standards.

Spud Falls is a calm river valley between gentle hills. It's not inspired by anywhere in particular, I just kind of winged it this time, but it resembles a geographically ambiguous temperate grassland.

I'll likely use this map in a city build on my channel, but I have another series started there already I encourage you to check out regardless ;)

Features

* Several tiles of perfectly flat building area and some gentle hills.

* Entirely custom interchanges with mild grades.

* Low poly trees all by pdelmo. Fantastic trees for GPUs.

* Gentle waterfront slopes and minimal river grade.

* 4 highway connections, 2 maritime connections (down the main river), 4 plane connections.

Recommendations

* If you're not using No Radioactive Deserts, I recommend using Hide It to hide Shore Areas. My shore detailing conflicts with the default shore texture and looks bad.

* I'm using Daylight Classic and the Springwood LUT. Other LUTs may give you a vibe you like better, but Springwood is a good neutral I think.

* Tree LOD Fix and Random Tree Rotation are strongly recommended.

* If the extra street lights on the Seongsan bridge bother you, you can use Network Skins to remove the extra lights, or Hide It to remove the highway lights altogether. Be aware that Network Skins has a moderate performance impact.

* The Commodore Barry Bridge is asking for power for some reason. If you're using 25 tiles you shouldn't see the notification, and if you're using 81 tiles you should be able to power it or replace it. It looked too good not to use.
11 Comments
Spud 13 Mar, 2023 @ 5:12pm 
defo subscribing to this one cosidering it coincidentally has my name in it haha
djnellz215913ko 12 Feb, 2022 @ 10:16pm 
I am really enjoying this map, even in 2022. This has an American East Coast feel to it, and I love the fact I can build my Philadelphia-inspired city on a great map!
Vahlee 21 Feb, 2021 @ 9:31pm 
Yay, thank you, just subscribed!
Greyflame  [author] 21 Feb, 2021 @ 3:46pm 
@Tiar/A - you definitely can. Skip the Adaptive Visibility subscription, and also "Mountain Grass Terrain Conforming", "S1 / S2 Surface Rock", and "River Rocks." Those are the assets that use it, and the map should function fine without them, it will just be a bit less detailed.
Vahlee 20 Feb, 2021 @ 3:49pm 
Can I use this without Adaptive Prop Distance? There's no way my laptop will be able to handle that.
Hendrik aka Lucky Pants 25 Aug, 2019 @ 2:44pm 
Hi Greyflame, and everyone who reads this. Your map was reviewed by BonBonB in his What Map video on youtube.
This is a GREAT map ... very playable -- if you (who reads this) want to build a big good city on a pretty map that has good road, and rail connections. Very lovely trees and other detailing too.

Have a look at the video - when you are done: you will play this map! (BonBonB gives it his .....) :-) Enjoy the video.
https://www.youtube.com/watch?v=M_iT-4PDFLc
Greyflame  [author] 12 Apr, 2019 @ 3:50pm 
Thank you everyone!

@Oldhip - I've added a one click collection to all my maps now, and I'll try to do that for my future maps as well.
Bob the Elephant 22 Mar, 2019 @ 1:07pm 
I'm enjoying this map so much right now
Oldhip 22 Feb, 2019 @ 4:38am 
Looks good but to many assets not in a collection.
Vel 21 Feb, 2019 @ 5:00am 
I see an american east coast