Stellaris

Stellaris

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The Infinity Stones
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24.412 MB
15. úno. 2019 v 23.33
20. čvn. v 23.24
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The Infinity Stones

Popis
The Infinity Stones

Compatible with 3.7 "Canis Minor", 3.8 "Gemini", 3.9 "Caelum", and 3.10 "Pyxis", 3.11 "Eridanus", and 3.12 "Andromeda"



Overview
This mod brings the Infinity Stones of the Marvel Cinematic Universe into the Stellaris Galaxy. Spawning either in random locations or under the control of a Fallen Empire, you will discover each stone as time goes on and get to investigate the stones' mysterious origins to unlock them. Once a Stone is unlocked, simply having it within your border grants you bonuses that would make the Stellaris development team cry.

As of Stellaris 3.7, this mod has been overhauled:
  • Archaeological projects to unlock each stone, giving a detailed backstory which adapts to how the galaxy was spawned
  • The ability to Requisition stones from systems that no one owns
  • Integrated the stones into the intelligence and espionage system
  • Galactic resolutions mandating members' control of their stones
in addition to improvements to existing features like:
  • Wars for Infinity Stones
  • Federal Laws
  • Relocating Stones within your borders
  • Situation Log information panel for each stone you have encountered (which has been significantly improved)
  • Empire buffs given by wielding each stone

For a comprehensive list and explanation of features, see the Discussion post about it.



Compatibility
Stellaris Version
3.7
3.8
3.9
3.10
3.11
3.12
Mod Compatibility

No Vanilla files are overwritten which means no conflict with/dependency on other mods!

Not currently true - I edit the event "crisis.7200", which is the handler for Cosmogenesis' Applied Infinity Theory tech. This is a temporary fix only, but will render the mod incompatible with other mods which edit the same event.



Bugs and Feedback

If you come across specific bugs, typos, or errors (something that needs to be FIXED) please report it in the Bug Reporting Discussion.

If you have general feedback on balance, features, or the AI (something that needs to be IMPROVED) please report it in the Feedback and Suggestions Discussion.

Known issues:




Plans
  • Non-military options for taking stones, through espionage or diplomacy (I have been working on the operation for a long time, it's a slow process, but it's coming)



Credits
Thunder and Effective.Power for their work on the original mod.

Camo-Flauge[www.deviantart.com], Saiol1000[www.deviantart.com] and the More Events Mod authors/contributors, for images used or adapted in this mod.

DayShine and the whole CWTools team for creating the tools that made this mod possible.

All the people on the Discord Modding channel who have been invaluable in getting me through development hell.
Populární diskuze Zobrazit vše (3)
188
20. čvn. v 0.16
PŘILEPENO: Bug Reporting
LysdexicsUntied
145
2. čvn. 2023 v 0.30
PŘILEPENO: Feature and Improvement Suggestions
LysdexicsUntied
Počet komentářů: 835
LysdexicsUntied  [autor] 29. zář. v 18.07 
Hi Richelieu, I haven't personally tested it but from reading the patch notes, yes it should work fine. The stones will definitely load in, and the modifiers will all work. Let me know if you run into any conflicts
Richelieu 26. zář. v 17.22 
will it work in the recent version?
LysdexicsUntied  [autor] 25. čvc. v 0.40 
Ah, yes but not as it used to. If you have a stone unlocked and in your control, you get a relic which imparts major modifiers. The only time you get empire modifiers now is if another empire is sharing it with you
regis619 19. čvc. v 4.02 
Modifiers )))
LysdexicsUntied  [autor] 18. čvc. v 22.09 
Modificators?
regis619 13. čvc. v 18.32 
Should there be no modificators in this version? I do not have them
LysdexicsUntied  [autor] 20. čvn. v 23.30 
@Wtz First of all, thanks for your extensive testing - it helped me a catch a pretty embarrassing bug. The prevent_cosmogenesis flag is set in the "nfmod_spawn_stones" scripted effect. The only issue is, I forgot to update this effect in the main branch of this mod - I only updated it in the Beta Branch, which is the version I personally use, which is why I hadn't noticed it on my end.

This main version is now up to date and won't crash again (for real this time lol), unless you have another mod which overwrites the vanilla cosmogenesis thesis event

Sorry for the inconvenience, and to the others who I brushed off before when they reported it - odds are, it wasn't another mod conflicting, even though that can still happen
Wtz_LASR 30. kvě. v 4.52 
I tried to set the global flag on the start of infmod_meta.0 and clear it on a new event added to on_monthly_pulse and this does fix the issue :)
Wtz_LASR 30. kvě. v 3.53 
I tried to launch a new game (in 3.12.3 if relevant) with only this mod installed and it still has the second-month issue :(
I looked into infmod_cosmogenesis_fix.txt but didn't find anywhere else mentioned the infmod_prevent_cosmogenesis_events global flag. I don't know anything about Stellaris modding and not sure if this is right.
LysdexicsUntied  [autor] 22. kvě. v 21.03 
If you figure out the mod conflict, let me know, I should be able to patch it together