Sid Meier's Civilization VI

Sid Meier's Civilization VI

69 个评价
No Appeal Penalty from Wilderness
   
奖励
收藏
已收藏
取消收藏
Type: Mod
Mod: Gameplay
文件大小
发表于
更新日期
2.115 KB
2019 年 2 月 14 日 下午 1:15
2019 年 3 月 29 日 上午 9:54
4 项改动说明 ( 查看 )

订阅以下载
No Appeal Penalty from Wilderness

在 lockstep 的 1 个合集中
Recommended Gameplay Mods (for GS)
6 件物品
描述
Floodplains, marsh, and rainforest do not reduce the appeal of adjacent tiles.

Brazils Amazon trait gives +1 extra appeal for tiles adjacent to rainforest.

Works with Gathering Storm, Rise & Fall and Vanilla.

Affects saved games.

If you like this mod, please make sure to rate it.
10 条留言
Joe 2024 年 2 月 1 日 下午 3:34 
I agree, once I realized appeal modifiers don't apply to the tile itself I completely checked out of the mechanic. Unfortunately, it doesn't appear that there is any way to have an appeal modifier apply to the tile itself. Old-growth woods are the only thing in vanilla, and they are hardcoded.

I've installed this + Luke's City-wide Appeal mods and it's a decent solution to the problem.
GingerMagician 2023 年 7 月 27 日 上午 10:19 
I like this mod a lot! Thanks for making it. I was looking to see how to change it so that the floodplains, marsh, and jungle do not reduce the appeal of adjacent tiles, but still reduce their own tile's appeal. Also, so that forests and other positive appeals apply to their own tile as well. I didn't see anything else on the workshop that did that, and this is the closest to that.
NextinLine727 2022 年 3 月 24 日 下午 11:44 
thank you, i play heavy with national parks and this is a blessing, truly.
123 2021 年 12 月 2 日 下午 12:35 
Is the mode working? When I tried it, I don't think it's working in Rf mode.
D34DLY 2021 年 5 月 9 日 上午 11:19 
To make Marsh and Rainforest (aka Jungle) add to appeal, change the 0 to 1 in these lines:

UPDATE Features SET Appeal = 1 WHERE FeatureType = 'FEATURE_MARSH' ;
UPDATE Features SET Appeal = 1 WHERE FeatureType = 'FEATURE_JUNGLE' ;

Note, these 3 comments refer to the NAPW.sql file in the 1655604410 folder
D34DLY 2021 年 5 月 9 日 上午 11:13 
For mad appeal from coastlines and mountains add:

UPDATE Terrains SET Appeal = 2 WHERE TerrainType = 'TERRAIN_COAST' ;
UPDATE Terrains SET Appeal = 2 WHERE TerrainType = 'TERRAIN_GRASS_MOUNTAIN' ;
UPDATE Terrains SET Appeal = 2 WHERE TerrainType = 'TERRAIN_PLAINS_MOUNTAIN' ;
UPDATE Terrains SET Appeal = 2 WHERE TerrainType = 'TERRAIN_DESERT_MOUNTAIN' ;
UPDATE Terrains SET Appeal = 2 WHERE TerrainType = 'TERRAIN_TUNDRA_MOUNTAIN' ;
D34DLY 2021 年 5 月 9 日 上午 11:06 
For Canada and other tundra lovers, add this line:

UPDATE Features SET Appeal = 0 WHERE FeatureType = 'FEATURE_FLOODPLAINS_TUNDRA' AND EXISTS (SELECT * FROM Features WHERE FeatureType = 'FEATURE_FLOODPLAINS_TUNDRA') ;
lockstep  [作者] 2019 年 3 月 3 日 下午 1:59 
@Tech Osen: So far, I haven't found a way to add the "old growth" appeal bonus to specific features (e.g., rainforests).
lightbrigade43 2019 年 2 月 28 日 上午 10:48 
Thank you very much!
Tech Osen 2019 年 2 月 26 日 上午 4:19 
Would it be possible to add the +1 appeal modifier those tiles that old growth gets with the Conservation civic?