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Right now I can no longer play the game as much as I used to, if at all, so the weapons section of the guide is severely outdated. I did hear the deepcore got a pretty big buff, which it desperately needed, while the M1000 got changed drastically. Boomstick was also buffed.
Keep in mind this guide is also pre-overclocks. As long as you take the weapon section with a grain of salt, the playstyle should've remained unchanged. Scout has remained my favorite class and the amount of support it brings to the team is quite relevant and nice.
I apologize for not being able to update this guide, and thanks for reading.
As Scout you are not meant to take on the whole swarm - that's Gunner's job. No, as the guide said you're supposed to distract small groups of enemies while you also go after priority targets that nobody else can see/hit from where they're standing. And the Deepcore works perfectly for dealing with these small groups of enemies that will inevitably be chasing you. Just keep on the move and aim for the head.
-Field Medic
-Iron Will
-Impact Compensators (Because I grapple around a lot during combat and it's easy to take fall damage. Any reduction helps.)
-Sweet Tooth
-Veteran Depositor (trying to work around the MULE for the damage reduction but it's hard because it's much better to avoid damage by running away than to take reduced damage by staying around the MULE with that tiny range in the perk.)
-Switch Veteran Depositor for Deep Pockets in point extraction missions because there is no MULE in that mission type.
Thanks for reading my guide. Any further questions I'll do my best to answer them ^^
You can definitely use heightened senses if you feel like it helps you deal with cave leeches. Personally I keep an eye on the ceiling at all times so I dont feel like I need it. The more space for ores can feel nice but I like to bring something that helps in combat. I also use voice chat to communicate with my team and to be fair, if you're not paying attention you can certainly miss someone being grabbed in the middle of combat.
ATM im running with (don´t know the exact names, but this will do i guess):
- faster movement speed
- more space for ores
- faster depositing
- iron will
- sense to get a notification after a tentacle targets you
I guess the last one is unneccessary at some point but being able to save your team instead of them having to save you is nice :D, also -and I hate to say this- many teams I played with on haz 4+ just don´t give a f*** when you need help, so not having to rely on the team to 100% makes the game a lot easier
Thanks for reading my guide and for the nice discussion ^^
Regarding the M1000, raw DPS is not important to me. I am, like written in my guide, moving around often with the grappling gun and focusing on priority targets. More often than not I am sniping goo bombers, acid spitters, web spitters and grabbers (I have a decent aim). I am not focusing on the main swarm much unless none of those targets are in view, neither is it my priority to focus on the main swarm with raw DPS, that's the gunner's job. And the team can rest easy knowing they won't have to worry as much with those pesky bullet sponges that the goo bombers can be if you don't hit their weak spots with a strong weapon, nor will they have to worry as much about acid spitters mowing their health away in seconds when I am keeping my eye out for those while they deal with the main swarm. Plus. since I am very mobile, I can easily kite away a good portion of the swarm that is following me, easing it up on my team, again.
Deepcore is underwhelming compared to the primary weapons on other classes, but with a M1000 I don't see how you can get the raw DPS and damage per resupply you need to pull your weight in Haz5. Fear on weak spot kill becomes less useful at higher difficulties due to the combination of more bugs spread out across a larger area, their faster movement, and faster recovery from fear.