Team Fortress 2

Team Fortress 2

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The quide on, ' How to play Pyro. '
By jeffplayer36
Did you ever felt like playing the pyro class competetively? Well, fear not, I'm here to teach you the basics and more advanced stuff about the mysterious class number 3 in the attack trio, The Pyro!
   
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Stats of the pyro,
So, gamer pyro, we're gonna teach you the basics of the pyro!

First, his stats!

The pyro has 175 hp, and will be overhealed to 260 hp.

The pyro is one of the faster classes, so let me go through his speed.

Walk
Crouch
Backwards
Swimming
100%
33%
90%
80%

Weapons the pyro has,
Primary Weapons

The Stock Flamethrower


This is in my opinion, a pretty good flamethrower, it has alot of airblasts, and a decent DPS.
The stock flamethrower is really good with airblasting alot.

The Degreaser

This is the combo flamethrower, it uses 5 more fuel to airblast, making you only airblast 8 times, instead of the stock's 10. Let me go through the stats.

+30% faster switch rate
+60% faster switch to flamethrower rate
-66% burning damage, after setting someone aflame.
-25% to enemies which are on fire.


The Backburner


The backburner is one of those weapons which are bad when used badly, but very effective when used effectively.

Critical damage to players who turn back to your flames.
No random critical hits.
+200% more airblast spend. ( it makes it to go to 50, instead of 20. )

The Rainblower

This is a reskin of the stock, but it has a taunt kill! ( and it sends you to pyroland. )

The Phlogistinator


The devil's own W+M1 weapon.

Any added damage will add to a bar meter named ' Mmph ', which when activated with taunting with the phlog, will cause you to crit for a few seconds.

The Dragon's Fury

This is the newest pyro's toy, this is a single fire flamethrower.

300% damage to burning enemies.
Bonus damage against a burning target requires the fireball's center to make contact with the target's hitbox
+50% repressurization rate on hit.
-50% reprussurization rate on Alt-Fire.
No random critical hits.

Secondary Weapons



The Shotgun




This is the stock secondary for the pyro, it fires 6 pellets, each doing from 1-15 damage, depending on range.

The Flare gun


The flaregun does 30 damage per shot, and is single fire.

This weapon will reload automatically when not active.
Guarantees Critical damage on burning targets.
Can be fired into water to damage enemies (no afterburn will be applied).

The Detonator

The more ' mobile ' flare gun, which you can use to get to places a normal pyro wouldn't.

Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.
Flares detonate on impact, with a greatly reduced explosion radius.
On detonation flare destroys enemy sticky bombs.
This weapon will reload automatically when not active.
Guarantees Mini-Crit damage on burning targets, regardless of distance.
Can be fired into water to damage enemies (no afterburn will be applied).
50% explosion self-damage vulnerability on user.
25% damage penalty

The Reserve Shooter



It used to be a good combo weapon, but it got nerfed to the ground. I didn't use it alot tbh.

20% faster weapon switch-to speed.
15% faster weapon switch-from speed.
Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.

Mini-crits only take affect within 5 seconds of deploying this weapon.
Has 34% smaller clip size.

The Scorch Shot



This is the ' I can't aim flares, so I use this as a weapon to annoy everyone. ', I really used it alot, for some reason.

This weapon will reload automatically when not active.
Flare knocks back target on hit and ignites enemy in a small radius.
Guarantees Mini-Crit damage and increased knockback on burning targets.
Flare can be used to destroy stickybombs.
Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.
-35% damage penalty.
-35% self damage force penalty.


The Manmelter



This weapon is decent if you want to still extinquish people while using the phlog.

No extra damage on burning targets.
Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35).
This weapon will reload automatically when not active.
Extinguishing teammates will heal you +20 HP
Does not require ammo.
+50% projectile speed.
Does not get random Critical hits.


The Thermal Thuster



This is one of the toys pyro had in the newest update, but it's a jetpack.

Pushes nearby enemies away upon landing.
Deals 3x the fall damage to an enemy you land on.
Extinguish teammates at the beginning of your launch.
Fall damage is decreased when a charge is used.
Has a 15 second recharge for each launch.
0.8 second locked holster penalty.
30% knockback from all damage sources when a charge is used.


The Gas Passer


This is a can of gasoline, yeah, it has a pretty good upgrade on MvM too.

Creates a horrific visible gas that coats enemies with a flammable material.
Enemies covered in gas ignite into afterburn if they take damage (even enemy Pyros!).
Gas meter builds with damage done and/or time.
Spawning and resupply do not affect the Gas meter.
Gas meter starts empty.
Has a 60 second recharge if no damage is dealt.




Melee Weapons

The Stock Axe



This is your good ol' regular melee,

Damage:
Normal
Crit
65
195

The Homewrecker/ The Maul






This is a good ' Pybro ' weapon. Most of pybro's use it.

Deals double damage against enemy buildings.
Able to remove Electro Sappers (in one hit).
25% less damage against players.

The Backscratcher


The backscratcher weapon is good, if you don't have any medics on your team.

Deals 25% more damage.
When picking up health packs, 50% extra health is given on wearer.
When receiving health from other sources, such as a Dispenser or Medi Gun, 75% less health is given on wearer.


The Axtinquisher/ The Postal Pummeler




This is a combo weapon for the melee.

Mini-crits burning targets and extinguishes them.
Damage increases based on remaining duration of afterburn.
Sketchek's Bequest: Killing blows on burning players grant a speed boost.
-33% damage penalty.
No random critical hits.
-35% switch-from speed.
































Weapons the pyro has, 2
The Powerjack


This is a good weapon to be mobile, or escape from unwanted situations.

When weapon is active:
On kill: restores 25 health points.
+15% faster move speed on wearer when active.
Raises damage vulnerability by 20% when active.


Sharpened Volcano Fragment




This weapon is the most effective in medieval.

On Hit: target is engulfed in flames.
Deals 20% less damage.

The Third Degree


The Third Degree is basically, a straight upgrade. It has no DOWNSIDES whatsover.

Using the Third Degree, you can damage medics who heal the target you just hit, or backwards!


The Hot Hand


' ZA HANDO!? '

On attack: dishes out two consecutive slaps.
Gain a speed boost when you hit an enemy player.
-20% damage penalty.
Broadcasts every successful hit on an enemy player over the death-notice area.
Kills are labelled as "SLAP-KILL" in the death-notice area.


The Neon Anhinilator



This is the Pyro Shark weapon, really popular in their community. Oh, and you can destroy sappers with it like the homewrecker or maul.

100% critical hit vs wet players.
Able to remove Electro Sappers (in two hits).
-20% damage penalty vs. players.
No random critical hits.



we're done with weapons, now.









Airblast of the pyro.
Pyro can airblast with his flamethrower, by clicking the right button on your mouse, with (almost) any flamethrower!


The airblast sends enemies flying away from you, even when they're ubered. ( exception, quick-fix. )
Extinquishes friendly teammates of fire,
Reflects projectiles,

If you want me to go more in depth, go check out my airblastguide!


Types of pyro strategies.
In this segment, we're gonna go over strategies the pyro's use to play Team Fortress 2!


The Pybro


Pybro's are the friends of engineers, they will be mostly equipping the stock flamethrower, scorch shot, and homewrecker. Pybro's can destroy enemy spies sapper, helping their engineer if they're not there, or dead. Pybro's can reflect projectiles of enemy soldiers/demomans, by airblasting them away.



The Pyro Shark



Pyro sharks wander in any area with water, with their neon anhinilator, this is a good strategy, because if a player is wet, the neon anhinilator will crit, dealing 156 damage. There are mostly 1-3 of them in one area.


The W+M1

This is the ' New pyro ', with the stock, or with the phlog, is a forced w+m1.



Conclusion,
So guys, you made it to the end, congratulations, now you're (probably) a tf2 pyro main!


It took me a decent time to make this guide, so I hope you like it! ^.^



If you want to donate me anything, check out this link:

Offer a trade to jeffplayer36...



I'll appreciate any weapon donated to me!




good burning, fellow pyro mains!


6 Comments
amp 6 Sep, 2022 @ 4:04pm 
be a better mod Please Please
YIPPEE 24 Jun, 2022 @ 12:16am 
sketcheks bequest was a tribute to a pro pyro main who faked his death but later revealed he was never sick in the first place
krembit the hermit 4 Sep, 2019 @ 4:13pm 
How to play pyro:dont play a class that actully takes skill,noob
⛥ xira ⎆ 3 Sep, 2019 @ 8:09pm 
how is this polish
Pawn 3 Sep, 2019 @ 4:18pm 
hi
☣☆★Dawcio★☆☣ 31 Aug, 2019 @ 5:36pm 
Hello, anyone ?