JUMP FORCE

JUMP FORCE

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JUMP Force - Basics and List of compatible Combo-Strings
By Zekkikun
You're probably thinking...

"This game is no more unique than any of the Naruto Storm games were... or rather, Xenoverse games. This game will be equally as unbalanced and linear."

...or...

"A lot of people tell me this game is easy, but I still want to know how to dive in and play so that I don't have to test out buttons!"

...well friends, gamers, and anime lovers? This is the guide for you. Hope on aboard to "JUMP FORCE for Dummies..."

...just kidding. That's not my brand.
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Introduction - What is Jump Force? What even is Weekly Shonen Jump?!
It's an edgy, mainstream-anime-only game that tries taking itself too seriously.

....in all seriousness though...




JUMP FORCE is a 3D anime arena team-based brawler that allows you to dive into 3v3 battles featuring your favorite characters from your favorite (mainstream) Shonen Jump franchises, such as Naruto, Bleach, One Piece, Dragon Ball Z, Hunter x Hunter, Jojo's Bizarre Adventure, and more! This game was created mainly to celebrate Weekly Shonen Jump's 50TH ANNIVERSARY! (Can't believe Weekly Shonen Jump has been around for that long, now. Wow. Also, it's technically its 51st anniversary)

WHAT IS WEEKLY SHONEN JUMP?
Weekly Shonen Jump is a collection and compilation of Japanese comic books known as manga, publishing and featuring multiple different series, characters, and universes! Shonen is the term "young boy" in Japanese, henceforth this weekly compilation of manga's demographic is focused on youngsters! Each new issue of Weekly Shonen Jump releases every monday in Japan!

WHAT IS SHUEISHA?
Simply put, Shueisha is the publisher both Weekly Shonen Jump and issues of specific franchises, such as Dragon Ball Z, etc.! The company was founded in the Chiyoda district of Tokyo, Japan in 1925, and still resides there today!



Well, what are you waiting for? Let's dive into the game mechanics!
Chapter 1 - The Controls
The controls, like the Storm and Xenoverse games, are admittingly simple. Here, we will go over the basic XBOX 360/ONE-format controls!

THE CONTROLS:

LS: Character Movement!

X button: your light combo button. You can either use it as a simple multi-hit combo approach, or you can add a super or ultimate as a zesty confirm combo!

Y button: works the same way as the X, but is your heavy combo button! Less amount of hits than the light combo!

RB Shoulder Button: your block button. You can combine LS leaning Left, Down, or Right + RB to dodge! LS Up + RB allows you to chase....

...which can also be done with the LB button!

LB Shoulder Button: can either be used to chase your opponent with a powerful dash or escape from a combo string you get caught in! Be careful, though, escaping consumes your entire movement meter!

LT Trigger Button: Your partner button! You can hold the button to call an assist before/after blocking or comboing! You can also tap the button to switch to your next character! This can even be done mid-combo!

RT Trigger Button: Your very-important button in this game: Holding this button allows you to charge meter. Pressing RT with X, Y, or B allows you to do a super that consumes 1-3 meters! Pressing RT with A allows you to perform an Ultimate when ready!
Chapter 2 - Mechanics!
Now that we have gone over the basic controls from Chapter 1, it is time to introduce some of the mechanics featured in Jump Force!

1. MOVEMENT GAUGE CIRCLE

If you take a look carefully at the bottom-left corner of this screenshot, you will notice a blue circle. This is your movement gauge circle, which will be consumed via dodging or escaping.

A. DODGING AND CHASING
RB is the button you click/press in order to block. To sidestep, or in simpler terms, dodge (or evade), simply do so by pressing RB and leaning LS (Left Stick) Left, Right, or Down at the same time (RB + LS Left, RB + LS Right, and RB + LS Down)! This will allow you to dodge left, right, below, and will help you avoid hits or approach your opponent in a more defensive manner!

RB + LS Up or LB standalone, however, will allow you to chase your opponent. This is a powerful approach boost! It can be used to follow-up into an X or Y attack!

B. ESCAPING COMBOS AND COUNTERATTACKING

You can escape a combo by pressing LB while you are being attacked and/or combo'd! As depicted by this screenshot, you will have known to have escaped a combo when your character flashes a pink outline, instantly warping you away from your opponent, turning your movement gauge circle red, telling you that you are out of movement gauge. No matter how much your movement gauge is filled, remember that escaping once will consume your WHOLE gauge, so use it wisely!

You can also counterattack by pressing LB, X, or Y IMMEDIATELY before the opponent's next move hits you, allowing you to either counterstrike or warp away for a counterstrike! Timing is very heavy for this mechanic, but worthwhile!

Chapter 3 - Combos, Part 1: Basic Combos; Let the Fun Begin!
Now that you've learned the gist of what Weekly Shonen Jump is, what the game's purpose is, and how the game is played...



LET'S DIVE INTO THE COMBOS, SHALL WE?!

WHAT IS A COMBO?!
...wait, wait, wait, jottomatte. You're telling me you've never played a fighter or brawler before?! Oh wait, that's why I have a controls section, that's right! My apologies.

The definition of a combo is rather simple:
A combo is a set of multiple hits chained together! That's it, I cannot be more straightforward!

STARTER COMBOS
Obviously, we should start with the basic combos.

For starters... (I'm sorry for this lame joke.)
...mashing X or Y 4 times in itself is a combo.

You can also combine one of these buttons into another button... or a super!:
X Combo > Y Combo
Y Combo > X Combo
X Combo > Super (X, X, X, RT + X/Y/B)
X Combo > Ultimate (X, X, X, RT + A)
Y Combo > Super (Y, Y, Y, RT + X/Y/B)
Y Combo > Ultimate (Y, Y, Y, RT + A)
X Combo > Y Combo > Super
X Combo > Y Combo > Ultimate
Y Combo > X Combo > Super
Y Combo > X Combo > Ultimate

(REMEMBER: In the beginning of the combo, if you press X or Y 4 times in a row instead of three, you will end your combo instead of starting them! There are various different supers in the game, and each work differently! ALSO, remember that each super costs 1-3 meters (depending on super)!)

Oh, just a fun fact:

A multi-hit super alone counts as a combo too!
Chapter 4 - Combos, Part 2: Harder Combos!
Before this chapter teaches you the harder combos, let this guide explain things that are important to learning these combos:

There are some supers that have knockback, while there are others that knockdown your opponents.

Knockback is a term used to describe you or your opponent being launched across the stage.

Knockdown, however, is a term used to describe you or your opponent falling/tumbling down on the same point you or your opponents were either grabbed and thrown or received damage impact.

Now, are you ready to take on THESE combos?!

THE HARDER COMBOS: YOU ASKED FOR THEM!
- X Combo > Super with knockdown instead of knockback > Y Combo > Super
- X Combo > Super with knockdown instead of knockback > Y Combo > Ultimate
- X Combo > Super with knockdown instead of knockback > X Combo > Super
- X Combo > Super with knockdown instead of knockback > X Combo > Ultimate
- Y Combo > Super with knockdown instead of knockback > X Combo > Super
- Y Combo > Super with knockdown instead of knockback > X Combo > Ultimate
- Y Combo > Super with knockdown instead of knockback > Y Combo > Super
- Y Combo > Super with knockdown instead of knockback > Y Combo > Ultimate
- X Combo > Change Character and immediately X or Y Combo > Super
- X Combo > Change Character and immediately X or Y Combo > Ultimate
- Y Combo > Change Character and immediately X or Y Combo > Super
- Y Combo > Change Character and immediately X or Y Combo > Ultimate
- X Combo > Super with Knockback > Change Character and immediately X or Y Combo > Super
- X Combo > Super with Knockback > Change Character and immediately X or Y Combo > -Ultimate
- Y Combo > Super with Knockback > Change Character and immediately X or Y Combo > Super
- Y Combo > Super with Knockback > Change Character and immediately X or Y Combo > Ultimate
- Air Y > X Combo > Super with knockdown instead of knockback > Y Combo > Super
- Air Y > X Combo > Super with knockdown instead of knockback > Y Combo > Ultimate
- Air Y > X Combo > Super with knockdown instead of knockback > X Combo > Super
- Air Y > X Combo > Super with knockdown instead of knockback > X Combo > Ultimate
- Air Y > X Combo > Change Character and immediately X or Y Combo > Super
- Air Y > X Combo > Change Character and immediately X or Y Combo > Ultimate
- Air Y > X Combo > Super with Knockback > Change Character and immediately X or Y Combo > Super
- Air Y > X Combo > Super with Knockback > Change Character and immediately X or Y Combo > -Ultimate

Don't stress yourself out too much trying to land these, and remember to take breaks occasionally!
Epilogue
To conclude...

JUMP FORCE may be looked at as just another simplistic, unbalanced 3D anime arena fighter, but whether you think that or not, I hope that this mechanics/combos manual helped. I don't expect too many people to look at this game at a different light just because people found this manual HOPEFULLY useful and found out this game has more depth than expected. This game has many flaws, sure, but I hope this manual helped. On top of that, I want to congratulate Weekly Shonen Jump and all of its franchises for making it this far, and just make sure to have fun with this game, above all else!

Peace!

Yours Truly,
Zekkikun

30 Comments
spokenshadow17 25 Jul, 2022 @ 5:08pm 
looking for someone to challenge to unlock the challenger achievement anyone intereested if so will only take maybe 10 minutes please message me
KUJO 13 Mar, 2022 @ 4:55am 
我第一次玩就被永久封禁了,恶心
Zekkikun  [author] 10 Feb, 2022 @ 12:21am 
EDIT: Thank you everyone for your kindhearted support for this guide for the few years JUMP FORCE was around. I regret to inform everybody that the game is now pulled off of stores and will no longer function online in a few months :(
fasthandler 30 Sep, 2021 @ 3:50am 
bought this for Jojo content on a PC! =
it was a refreshing game when you own a pc because these characters mostly lives in PS5

what makes it great it retains offline multiplayer!
YaZaN2019.KiLA 24 Aug, 2021 @ 2:36pm 
just look at tekken or sfv and you can tell the difference that this game is bland as shit
ImNishchaya 7 Jul, 2021 @ 9:16am 
im asking is there any online players or not ?
XxDesKing22xX 12 May, 2021 @ 7:34am 
dont think i saw the original combo: X, X, X, Y, Y, Y
decent amount of damage and its interesting when you use different characters
Doğuşşşş 10 May, 2021 @ 8:47am 
ty a lot
别玩狙了,秋梨膏 1 May, 2021 @ 11:30pm 
Can't online mode be used in China?
NinjaBoy30Gaming 24 Mar, 2021 @ 7:41am 
fix the friend mach for not going out anymore on lobby fix that pls