Space Engineers

Space Engineers

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SAMv2 - Sam's Autopilot Manager version 2
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Tags: autopilot
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746.163 KB
12. Feb. 2019 um 13:36
20. Mai 2021 um 1:35
68 Änderungshinweise (anzeigen)

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SAMv2 - Sam's Autopilot Manager version 2

Beschreibung
What
  • Have your ship autonomously and automatically fly between any multiple Connectors in the Star System, without having to worry about recording waypoints.
  • Turn your ships into autonomous navigation vessels. Without a need for a cockpit, just tell it where you want to go, and it goes, with or without you as a passenger.
  • Automate cargo runs with ease. In the plannet and in Between planets.
  • Worried about mountains and collisions? Worried about your Remote Controller getting stuck? Don't worry anymore.

Usage
The documentation become too big so I added a guide here:
https://steamproxy.net/sharedfiles/filedetails/?id=1947156145

When something does not work
  • Do you own all blocks in the grid? You should.
  • Does your ship have enough power/hydrogen? It must.
  • Does your ship have enough Thrust power in every direction? Including UP. It must.
  • Do your Antennas have enough range to cover each other and are they enabled to broadcast? They should.
  • Are all your blocks in the same construct? (adjacent to rotors or pistons but not connectors);
Things are still wrong? I suck at coding. Leave a comment with a link to the game file, perhaps I can help.

Donations
I have a day job. Please buy food and donate it to your local homeless shelters instead.

Contributions
Regarding contributions. I have made the code available in GitHub:
https://github.com/sugardose/SpaceEngineers/blob/master/SamsAutopilotManager2.cs

I will periodically review submissions and update the script with those submissions.

Discord and Server
I can be found on this discord and related server where I usually play and test SAM: https://discord.gg/JgAt6zBQBm
Beliebte Diskussionen Alle anzeigen (5)
53
3. Aug. um 10:20
Report suggestions to improve this script here.
Magistrator
1
18. Sep. 2022 um 9:09
Timers Not Working
KnightReaver
0
20. Aug. 2021 um 14:20
Request
Karmasutra
849 Kommentare
TechCoder 21. Aug. um 6:45 
No problem - it happens to us all (and not just because we're old - but I've got plenty of that to go around...! :P - quite often you rebuild after a slight 'ding' and forget to tag the stuff for SAM again - got lots of those T-shirts myself.

Glad you found it so quick.
PvtClip 21. Aug. um 6:33 
I cant believe it I didnt tag the front camera, tagged everything else. I also cant believe I didnt see that. Sucks to get old....lol. Thanks so much. I will get a link to your discord soon, got to run at the moment. Again Thanks.
TechCoder 21. Aug. um 5:47 
Sounds like a camera issue - either missing a camera, not tagged properly or view is blocked....
If SAM can't "see", it can't do the collision avoidance 'magic'.

If you continue to have issues:
1. Upgrade to my version of SAM (https://steamproxy.net/sharedfiles/filedetails/?id=2892105352) - this won't likely change anything but you will have more features and I can support that version better.
2. Get on my Discord (link in my Workshop page) and we can discuss at length.
PvtClip 21. Aug. um 5:40 
I have this issue I cant seem to resolve. Im flying the ISL-1280-IQ Mining barge. I have 2 ISL Callisto cargo drones 548b I think. 2 miners and a shuttle. Everything is working just fine with 1 exception. The 2nd cargo drone does fine until it gets back to the barge. It docks and loads up but when it takes off, it just slides off of the connector and bangs into the ship and gets stuck there. Cant figure out why. The other identical drone and all other ships fly exactly as expected. Driving me crazy. Considering destroying that one and making another. If I take over the drone, move him up off the barge, I can send him on his merry way until he returns and it does it again. Got any ideas as to what may be going on?
TechCoder 30. Juli um 14:28 
If you are having issues with nav points/docks being removed it is LIKELY (as in 98%+ chance...) that it is some MOD you have that was affected by some recent Keen change.

We are using several mods on a server and S.A.M. works just fine. Of course, I use my updated version (https://steamproxy.net/sharedfiles/filedetails/?id=2892105352) , though nothing is that drastically different about waypoints.

As for "dropping to manual", etc. SAM will START, twisting toward the direction and such, but if it decides the ship is not balanced enough to finish, it will just STOP. See https://youtu.be/6o-AR44UEI8
Null 30. Juli um 12:27 
I assume this would not work well with very little reverse thrust but a large amount of forward thrust? As in it won’t flip the ship around the use the main drive to slow down?
Zerg 25. Juli um 19:14 
I'm unsure if its just me on my server as I'm the only person using this script but my docks also all vanish each server restart among a few other strange bugs I've never had before such as I'm able to descend from a space station but once I load with ore it only aligns with gyro and doesn't ascend infact I'm able to manually thrust which sam never let me do before
Dubi23 29. März um 14:56 
Has anyone had issues with their navigation points unloading from the program? I have had to reset my Nav points several times after my ship sits at base for a day or two all of my points will unload and the NAV & CONF screens will be empty. Is there a way to fix this or at least save the points/stance to quickly re-add them ?
TechCoder 28. März um 11:46 
If you want a ship to 'hover' at an altitude, I would suggest you look for that keyword on the workshop. I have used a few and none are 'standout' though I would say one to try is from jTurp - if nothing else, it gives one heck of an 'amusement park' ride!
Saa044 26. März um 0:01 
Hi there. Is there a way to add a minimum altitude from ground line to the script?