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At War: Planetary Defense Force
   
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2019年2月11日 16時20分
2020年2月7日 11時05分
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At War: Planetary Defense Force

The Dadinator 作成の 2 件のコレクション
The Dadinator Mods for 2.2
16 アイテム
At War Suite of Mods
9 アイテム
解説
Ambit has taken over this mod and can be found here:
https://steamproxy.net/sharedfiles/filedetails/?id=2506910606

His full collection of At War mods is here: https://steamproxy.net/workshop/filedetails/?id=2506923529

Do you wish important planets could have their own defense fleet? Want to recreate the launch trailer for the Apocalypse DLC? This mod introduces the Planetary Defense Force base and the system-limited Patrol Craft ship sizes. Patrol Craft fleets can launch from their base with either hostile fleets entering the system or hostile fleets entering the planet orbit.

Features
Planetary Defense Force Base
  • The Planetary Defense Force Base building is a starting building / technology.
  • The base can be built on any habitable planet or structure like ringworlds and habitats.
  • Only one base per planet or structure.
  • At the start, the base employs two Planetary Defense Shipwrights (or Planetary Defense Shipbuilding Drones). Their upkeep is 2 alloys each which goes directly into local base storage for constructing ships, and 1 energy which is used for actual upkeep.
  • Bases hold up to the 100% alloy cost to build the current fleet capacity. Excess alloys will go back to the empire.
  • There is a planetary decision on planets with the base, called Planetary Defense Force, to open the PDF UI to see all relevant information on fleet size, alloy storage, set fleet stance and to transfer resources to / from the base.
  • Fleet size is determined by population. It starts at 5 for up to the first 25 pops, then grows by 1 for every 5 pops up to a max of 40 fleet size. Fleets are limited to Patrol Craft, see below.

Patrol Craft
  • At the start of the game you get the Patrol Craft I ship size, available in the Ship Designer
  • You must design your Patrol Craft ships. There are several templates available.
  • Patrol Craft ships have no FTL drive and are only built on the base. There is no option to build at a starbase shipyard.
  • Patrol Craft I cost 75 alloys to build
  • Patrol Craft construction is simulated at the base and takes 60 days per ship. One speed tech is available and reduces build time by 15 days later in the game.
  • Patrol Craft do not touch the empire fleet capacity but have a relatively high upkeep when deployed.
  • Patrol Craft II is a research option after cruisers have been researched and have a much improved hit point / section layout than the original Patrol Craft I. After researching, you will not be able to make Patrol Craft I designs anymore and the base will only deploy Patrol Craft II ships. Make sure you create new designs for Patrol Craft II at this point.
  • Patrol Craft II cost 150 alloys to start and have 1 hull upgrade which will boost the cost by 50 alloys and add 200 hull points.
  • Patrol Craft II also gives the base two more jobs (bringing the monthly alloy storage gain up to 8)

Fleet Behavior
  • Patrol Craft fleets can automatically launch with either hostile fleets entering the system or hostile fleets entering the planet orbit, depending on the fleet stance.
  • Colossus ships are fair game with either fleet stance. Both fleet stances will deploy when a hostile colossus enters the system.
  • Both the base owner and the hostile force owner will get an alert notification about the pending deployment of the fleet.
  • When deployed, the makeup of the fleet will be a random distribution of created ship designs.
  • You can also manually launch the fleet from the UI created from the planetary decision
  • Patrol Craft fleets “land” on their home world when they enter orbit. Disbanding the fleet should also work to return the number of craft back to the planet.
  • Each base can only support one fleet deployed at a time.

Known Limitations
  • The Patrol Craft ship designs show up in the fleet designer even though they cannot be built by starbase shipyards. I haven’t found a way to hide it there yet make it available in the ship designer.

Compatibility
This mod only overwrites the message types file (common/message_types.txt) to add new message types and should be compatible with any mod that does not add message types. It is compatible with At War: Planetary Cannons and Low Jobs and Housing Alerts.
Compatible with Stellaris v2.2.* (Le Guin)
As with any mod that affects game play, NOT achievement compatible.

Compatibility and Patch Mods
Patch for Downscaled Ships

If you like this mod, please come back to rate and favorite.

Without rating this mod it's much harder for others to find it. If you have feedback, please leave it in a comment below.

Bugs, Feedback and Suggestions
You can post comments here or in the Discord channel for my mods[discord.gg]. I take all constructive feedback and suggestions seriously.

Thanks to  Asmodael and 🅲🆁🅰🅽🅺🆈 for helping test and balance the mod. Thanks to the Stellaris User Mod forum and the Discord Stellaris Modding Den for all the help and support.
[discord.gg]

Retro Poster Art by 3RDAXISDesign[www.deviantart.com]
人気スレッド 全て表示 (1)
8
2019年11月8日 13時48分
ピン留め: How to get custom ship sets working with this mod
The Dadinator
190 件のコメント
Qillin 2022年7月13日 9時02分 
Man I still remember this one, good mod.
FrozenParagon 2021年4月8日 11時27分 
is there a version of all the at war planetary defense mods merged into one building and preferably tied into the vanilla fortress? some sort of upgraded planet defense force hq or some such?
Petko_ 2020年7月23日 7時35分 
Can you make compatch for sins of the prophets?
tilarium 2020年3月30日 2時40分 
Because 2.6 made changes to weapons and ships and so most mods that touch on weapons and ships are going to have that issue. Use the updated version that is linked below your comment.
Shirokun白 2020年3月30日 0時28分 
i have some questions with this:
why the fleet doesnt have weapons slots? Whatever Mk.1 or Mk.2
I cant equip any weapons on it
TMA-1701 2020年3月23日 18時06分 
@Your Pal Deebs Someone else's taken it: https://steamproxy.net/sharedfiles/filedetails/?id=2026988221
Your Pal Deebs 2020年3月21日 22時54分 
No, he does not plan to update it- and it currently does not work. (It's a great mod, a shame :L )
jowe01 2020年3月21日 7時06分 
@ The Dadinator: cool if this mod is complete. Will it then work with 2.6.1, too?
The Dadinator  [作成者] 2020年3月17日 18時56分 
No more updates planned.
Alpharius Fuze 2020年3月9日 6時24分 
This is really cool! Thumbs up :D