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thank you for explaining in words why this game feels frustrating. Yeah, I get it, for me and others that part is not fun. Now I could potentially explain this to someone else. (or, the opposite, advertise for someone). Pretty useful.
I definitely agree with you on one thing: Antichamber stands apart from other puzzle games. And the reason for that is that it is a puzzle game turned on its head. Puzzles are actually easy, but you don't know the rules. It's figuring out the rules where the actual challenge lies. And it can be really frustrating if you expect something like “Portal” or “Braid”.
Personally, I just treat it as a separate game genre. A “lateral thinking game” or something. A genre which I can still enjoy despite not being great at.
lol, I watched video solution of how to get into blue gun now. And I could never ever figured it out.
I think good puzzle game is when you see the solution and scream 'of course it is THAT way' like for Portal for example.
Don't think AC is bad game, but not good either. For me. For my understanding of 'good'.
btw "One of a bit frustrating aspects of otherwise great game Antichamber was that when stuck, I didn't know if it was me not being smart enough"
I'd say this doesn't bring the game down because the game's theme is about life lessons, and an important lesson in life is that you don't always know if you're just not smart enough or underequipped.
...I think the colour of the cubes in a room already shows the minimum required tier of the gun though (except the room with two green and red walls, there you need a yellow gun, though technically it is still true if you mix green and red :) )