Stellaris

Stellaris

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Expanded Events
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1. Feb. 2019 um 12:31
9. Dez. 2024 um 23:14
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Expanded Events

In 1 Kollektion von Tovius
Expanded Mod Collection
53 Inhalte
Beschreibung
Adds more events, anomalies, and dig sites into the game.
I would recommend that you use this alongside More Events Mod.

Feature List

Additions:
New colony events
- More Subterranean Civilization events
- Dimensional Portal and other follow-up events
- Rare chance to discover presapient on a new colony
- Blocker and deposit related events
- Crime events

New country events
- Help the Dathnak protect their worlds from attack
- Damaged Ecosystem on Homeworld
- United Nations of Earth search for their missing colonists
- Lost Colony events
- Panspermia event chain for non-human, non-machine empires
- Ancient Observation Post event chain for non-humans
- Citizens react to living with Xenos for the first time
- Resident Xenos demand citizenship rights

Fallen empire Events
- New Fallen Empire requests and tasks
- Tech gifts expanded and semi-randomized
- Invading their colonies will give a one-time artifact reward

New Anomalies
- (spoilers)

Follow-up events for some existing anomalies, including:
- More possible atomic clock follow-ups
- Spaceborn locusts might enter your space
- Wetwork computer follow-up
- Cunning Flora follow-up

Precursor Event Chains
- Unique precursor deposits
- Precursor anomalies are more likely to spawn on habitable worlds
- Zroni and Baol will spawn new systems if needed to continue the event chain
- Zroni and Baol home systems will have some guaranteed deposits, like other precursor systems
- Unlocking the secrets of the Vultaum (Ancient Relics) will give you the next computer ai tech (or physics research if you already have positronic ai / implants)
- Unlocking the secrets of the Zroni will give 20% progress towards zro distillation, gestalts +10% field manipulation research

Relics:
Several new relics and changes to existing relics. See Relics Topic for details.

New Anomalies and Dig Sites
- (spoilers)

Dig Sites
- Some of vanilla dig sites can now be discovered in alternate ways
- Ix Belèn, can spend artifacts to acquire the Memorex as a relic (see above)
- Gas Giant Structure: Finishing allows for the construction of a Pleasure Palace (minor version of a resort world on a habitat)
- With Expanded Pops, ext, Pleasure Palace habitats give +1/+2 entertainer jobs as well
- Robot Debris: Finishing will give progress on a robot or robot modding tech, if appropriate, and will allow robots to be modded with the Battle Bot trait, giving +20% army damage and health
- The Echoes Inside: can use the worms to your advantage
- Moon Bump: Unique rewards (depending on how it ends)
- Seeds of Destruction: available to gestalts, with appropriate changes
- More general changes to other site rewards

New Origins
Convergent Evolution (disabled with Machine Age)
Starts with 6 presapient pops
Starts with the Genome Mapping technology
Starts with the Epigenetic Triggers and Alien Zoo tech options
+25% biology research and tech draw chance

Galactic Cradle
(Warning: Challenging Origin)
(Warning: Not recommended for multiplayer)
Start in a resource-rich but isolated cluster, connected to the rest of the galaxy by a single wormhole
Spawns unique events

Galactic Preserve
Starts with 24 pops from different species from across the galaxy
+50% habitability floor on homeworld
+1 Envoys
+20% First Contact Discovery Speed

Paradise Lost
Your species used to be the bio-trophies of a rogue servitor, until the machines crashed
+10% robot job production
Start with a technological and infrastructure disadvantage
Start with the infrastructure the rogue servitor left behind
Starts with the Powered Exoskeleton and Subdermal Stimulation techs
Starts with the Pampered trait, giving -10% worker and slave happiness, +10% consumer good and amenity consumption, costs -2

Ship Graveyard
Starts with a salvaged cruiser
Starts with a ship graveyard deposit, giving alloys and engineering research
Starts with a dig site on your homeworld
Start with orbital debris over your homeworld, which can be slowly cleared by a planetary decision.
+15% Voidcraft and Archaeostudies research speed and draw chance

Other
- Sensor Array gives forewarning about an upcoming crisis
- Some new easter egg systems for you to find
- Curators will sell you the location of a precursor project once every 14-26 years
- Shroudwalker Divinations may uncover new events

Tweaks:
- Some colony events can repeat, when appropriate
- If the Gray Tempest conqures 20% of the galaxy, one of several random events will happen
- Anomaly-spawned ships will have all utility and auxilary slots in use
- Shield Generators give research


Recommended Mods
Mods that compliment this mod, or which this mod can tie into

More Events Mod
(Very strongly recommend)
https://steamproxy.net/sharedfiles/filedetails/?id=727000451

Dynamic Political Events
(Strongly Recommended)
https://steamproxy.net/sharedfiles/filedetails/?id=1227620643

Potent Rebellions
(Strongly Recommended)
https://steamproxy.net/sharedfiles/filedetails/?id=1112740619

Expanded Traits, Civics, Pops, and More
(Strongly Recommended)
https://steamproxy.net/sharedfiles/filedetails/?id=1620838511

Realistic Habitability
https://steamproxy.net/sharedfiles/filedetails/?id=846623625

Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Beliebte Diskussionen Alle anzeigen (8)
330
Vor 17 Stunden
ANGEHEFTET: Bug Report
Tovius
31
3. Okt. 2024 um 4:44
ANGEHEFTET: Suggestions
Tovius
5
24. Sep. 2023 um 21:30
Causing Crash on Startup
Damien Vortex
1.099 Kommentare
requiem vortex 22. Jan. um 23:02 
how to remove the ancient observation post after the site is fully excavated? I'd rather not have a ruined space station hanging over my capital forever
Tovius  [Autor] 2. Jan. um 22:30 
Unfortunately they changed how elections work (in particular, they removed faction leaders), so I haven't been able to include them.

I didn't recently find the code for election chances in the game_rules file, so I might still readd them later. (Although it might just be adding a policy to Expanded Pops instead of a whole event chain)
Astralith 2. Jan. um 18:52 
have the term limit events from Expanded Mandates been added to this mod yet? i have yet to see them.
PB 13. Dez. 2024 um 20:34 
thank you
Tovius  [Autor] 13. Dez. 2024 um 8:56 
A-Z
tilarium 13. Dez. 2024 um 5:39 
@PB that’s not a dumb question. Asking for load order advice is very viable. I use a guide I found on steam a while back to make my order, I’m though and can’t link it.
PB 13. Dez. 2024 um 5:08 
sorry to ask such a dumb question but do you have your load order set on A-Z or Z-A?
Tovius  [Autor] 28. Nov. 2024 um 8:29 
Minor updated. Mostly just added more speciments to new events.
Peter34 19. Nov. 2024 um 22:28 
Thanks.
Tovius  [Autor] 19. Nov. 2024 um 9:53 
After the required sub mod, otherwise put it anywhere.