Resident Evil Revelations 2

Resident Evil Revelations 2

31 ratings
Raid Mode: Weapon Stats in Detail
By kopiC
(All information directly translated from http://kouryakutsushin.com/biorev2/. The site deserve all credits.)

Noticing this game is not showing a lot of important stats for weapons in Raid Mode, I decided to gather all information and place here for easy reference. For all hardcore Raid players and gunsmiths out there.

Do look up other weapon guides for tips on how to setup the perfect weapon suitable for your style.

Cheers and good hunting.
   
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Handguns
(All stats for Lv100)
Name
Damage
FireRate
Capacity
Piercing
Daze
Recoil
Critical Chance
Critical Damage
Slots
Note
HG-MPM
2575
4.09
14
0
100
30
15%
75%
6
HG-P10
2833
3.27
20
0
100
30
15%
75%
5
HG-SAMURAI_EDGE
3605
2.45
12
0
140
40
15%
75%
5
1/2star
HG-TRIPLE_SHOT
2961
2.73
24
0
100
30
15%
75%
5
3shot_burst,1star
Shotguns
(All stats for Lv100.)
(Each shot consists of 7 pellets, damage is sum of all 7 pellets.)
(Limited range. Damage greatly reduces as distance from target increases.)
(Reload shell by shell. Able to interrupt reload with evade or change gun.)
Name
Damage
FireRate
Capacity
Piercing
Daze
Recoil
Critical Chance
Critical Damage
Slots
Note
SG-M147S
17486
3.00
4
0
70
40
2%
50%
4
Spread_36degree
SG-TAP194
15862
1.46
12
0
70
40
2%
50%
4
Spread_26degree
SG-HYDRA
14063
1.70
7
0
70
40
2%
50%
4
Spread_36degree, 1/2star
SG-DRAKE
19285
1.30
9
1
70
40
2%
50%
4
Spread_36degree, 1star
Submachine Guns (Machine Pistols)
(All stats for Lv100)
(Untested: Damage reduces according to distance from target)
Name
Damage
FireRate
Capacity
Piercing
Daze
Recoil
Critical Chance
Critical Damage
Slots
Note
MP-AF
1416
13.95
40
0
35
20
3%
50%
5
MP-AB50
1159
15.00
50
0
35
11
3%
50%
5
MP-AB50G
1416
15.00
50
0
35
14
3%
50%
5
1/2star
MP-CHICAGO TYPEWRITER
1030
18
100
0
35
10
3%
50%
5
1star
Assault Rifles
(All stats for Lv100)
Name
Damage
FireRate
Capacity
Piercing
Daze
Recoil
Critical Chance
Critical Damage
Slots
Note
AR-AK-7
2189
7.87
36
1
80
20
5%
50%
4
AR-NSR47
1957
9.00
39
1
80
20
5%
50%
4
AR-HIGH_ROLLER
3116
3.75
24
1
100
40
5%
50%
4
1star
Sniper Rifles, Anti-Material Gun
(All stats for Lv100)
(Comes with scope, able to further zoom in)
(With burst-parts, all shots are fired without bolt reload animation.)
(Untested: SR-SVD fire rate upgrade has no effect, despite stats shown has increased.)
Name
Damage
FireRate
Capacity
Piercing
Daze
Recoil
Critical Chance
Critical Damage
Slots
Note
SR-M1891/30
18025
0.60
8
1
800
30
10%
50%
5
Bolt_action
SR-SVD
12875
1.23
11
1
500
80
5%
50%
4
Semi_auto
SR-MURAMASA
24463
0.60
5
1
800
0
10%
100%
4
Bolt_action, 1star
SR-AMR
48925
1.23
7
3
2000
60
10%
50%
4
Semi_auto, Cannot_reload, 1star
Magnum
(All stats for Lv100)
(Reload bullet by bullet. Able to interrupt reload with evade or change gun.)
Name
Damage
FireRate
Capacity
Piercing
Daze
Recoil
Critical Chance
Critical Damage
Slots
Note
MG-PYTHON
24205
0.82
8
1
900
60
10%
50%
6
MG_MODEL_329
25750
1.09
8
1
900
60
10%
50%
4
MG-2005M
23175
1.23
8
1
900
50
10%
50%
4
MG-ANACONDA
30900
0.68
6
2
900
80
10%
50%
4
1/2star
MG-PALE_RIDER
36050
0.41
4
4
900
60
10%
50%
4
1star
Effects of additional tags on guns
(Penalty in bold.)
Tag name
Effects
Short Range
  • Less than 4m: Damage+22%
  • More than 6m: Damage-17%
Short Range+
  • Less than 4m: Damage+36%
  • More than 6m: Damage-22%
  • Fire rate+10%
Long Range
  • More than 6m: Damage+22%
  • Less than 4m: Damage-17%
Long Range+
  • More than 6m: Damage+36%
  • Less than 4m: Damage-22%
  • Critical chance+20%
  • Fire rate-10%
  • Recoil+15%
Speed Shot
  • Fire rate+15%
  • Capacity+30%
  • Reload-10%
Speed Load
  • Reload+20%
  • Capacity+30%
  • Fire rate-10%
Steady Hand
  • Fire rate+8%
  • Recoil-60%
  • Critical chance+20%
  • Hit radius-50%
Sonic Assist
  • Hit radius+50%
Sonic Assist+
  • Hit radius+100%
  • Piercing+1
Special Name
  • Damage+20%
  • Fire rate+10%
  • Piercing+1
Upgrade for Level 100 guns
Damage upgrade
Increase 1% per level.
For Handguns, 2% per level.

Fire Rate upgrade
Increase 1% per level.

Capacity upgrade
For Handguns, Shotguns, Sniper Rifles, Magnum, 1 shot per level.
For Assault Rifles, 2-3 shots per level.
For Submachine Guns, 3-6 shots per level.
Probabilty of getting guns from treasure chests in Code Red missions
According to treasure chests in Code Red missions (all missions have same probability).

Guns vs Parts
Parts: 70%, Guns: 30%

Specific Guns
Name
Chance
Name
Chance
HG-MPM
6.00%
AR-AK-7
5.93%
HG-P10
5.93%
AR-NSR47
5.93%
SG-M147S
5.93%
SR-High Roller
5.93%
SG-TAP194
5.93%
SR-SVD
5.93%
MP-AB50
5.93%
MG-Model 329
5.93%
MP-AF
5.93%
MG-2005M
5.93%
HG-Samurai Edge
2.97%
AR-High Roller
2.97%
SG-Hydra
2.97%
MG-Anaconda
2.97%
MP-AB50G
2.97%
HG-Triple Shot
1.48%
SR-Muramasa
1.48%
SG-Drake
1.48%
MG-Pale Rider
1.48%
MP-Chicago Typewriter
1.48%
SR-AMR
0.59%

Gun Level
Gun level
93
94
95
96
97
98
99
100
Chance
20%
20%
14%
12%
11%
11%
7%
5%

Additional number of slots
Additional slot
0
+1
+2
Chance
60%
35%
5%

Gun Tags
Without tag: 55%, Has tag: 45%
Tag name
Chance
Tag name
Chance
Short Range
5%
Speed Load
5%
Long Range
5%
Steady Hand
5%
Speed Shot
5%
Sonic Assist
5%
Short Range+
4%
Sonic Assist+
4%
Long Range+
4%
Special Name
3%
How stars are counted for weapons
Special conditions
Gun at Level 100: +1.5 star
Has 6 slots: +0.5 star
Has additional tag (other than Special name): +0.5 star
Has Special name (Rare tag): +1.5 star

Guns with star bonus
+0.5 star: HG-Samurai Edge, SG-Hydra, MP-AB50G, MG-Anaconda
+1 star: HG-Triple Shot, SG-Drake, MP-Chicago Typewriter, AR-High Roller, SR-Muramasa, SR-AMR, MG-Pale Rider

From above rules, 3-star records doesn't always guarantee a level 100 gun.
2 Comments
ZADOK 666 23 May, 2021 @ 4:31am 
THX :steamthumbsup:
Dgo 23 Aug, 2019 @ 6:05am 
A pic for every weapon would have been sweet.