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Bir çeviri sorunu bildirin
Thank you very much for your comment and advice :)
Yes, I agree that with “dirty” textures, buildings will look more realistic. And sometimes I try to add scuffed and traces of water on the walls. And I do not always rationally use the space conceived for the size of the texture. Because I do not want to make the size of the texture 2048x2048px for small buildings, and the texture 512x512 can not fit the details of scuffs and dirt with a normal scan model.
Also, I always try to make the asset less "heavy", but it does not always obtained. Especially it concerns the number of triangles of the LOD model.
Nevertheless, I will try to make my subsequent buildings more realistic, but this hardly applies to new buildings from New Zealand, since they are already ready above 50%
Thank you very much for subscribing to my workshop.
A bit of criticism: I think that some of your buildings look too clean and flat. They would probably benefit from a better normal and specular maps, as well as some grunge, water damage, cracks on the textures... just scroll through textures.com to see what I mean: https://www.textures.com/search?q=house