Cities: Skylines

Cities: Skylines

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The Arlington_Road
   
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2.252 MB
26 jan, 2019 @ 7:38
20 jul, 2020 @ 9:08
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The Arlington_Road

I 1 samling av AliTarGz
New Zealand buildings
82 artiklar
Beskrivning
Hello, dear subscribers and other game fans!
This is a The Arlington Road.
Type of building: Growable - residential low, level 5.
A small residential building located in the suburb of Auckland, New Zealand.
For the convenient construction of buildings, I merged 4 houses into one.

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The Arlington Road
Model info:
Tris = 2361
Texture size = 1024x512
Texture types = d, i, s, a

LOD info:
Tris = 289
Texture size = 512x256
Texture types = d, i, s

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If you like my building, please subscribe, write a comment and put it like.
7 kommentarer
SirRantsAlot 15 jun, 2020 @ 0:42 
Hi. I have a problem with this asset. It has four doors so i expect 4 households but most time its limited to 3 households. Strange that some haven even 4 households. Maybe you have an idea what went wrong? The houses itself look fantastic!
ollimetal 20 jul, 2019 @ 1:03 
When you zoom out building is black. Other workshop buildings stay normal . Isit normal? But looks so nice from near
kiedishaze 1 feb, 2019 @ 14:54 
Damn. This is accurate asf to Auckland. Nice
Nomadic 31 jan, 2019 @ 22:37 
Lovely, it's nice having a building that looks like 90% of new developments in my irl city
AliTarGz  [skapare] 30 jan, 2019 @ 19:30 
@boformer. Oh god, boformer himself wrote to me!:steamhappy:
Thank you very much for your comment and advice :)
AliTarGz  [skapare] 30 jan, 2019 @ 19:30 
In fact, I tried to add normal maps for some buildings, but not always the final option looked good. Therefore, I removed this texture to the asset.
Yes, I agree that with “dirty” textures, buildings will look more realistic. And sometimes I try to add scuffed and traces of water on the walls. And I do not always rationally use the space conceived for the size of the texture. Because I do not want to make the size of the texture 2048x2048px for small buildings, and the texture 512x512 can not fit the details of scuffs and dirt with a normal scan model.

Also, I always try to make the asset less "heavy", but it does not always obtained. Especially it concerns the number of triangles of the LOD model.
Nevertheless, I will try to make my subsequent buildings more realistic, but this hardly applies to new buildings from New Zealand, since they are already ready above 50%
Thank you very much for subscribing to my workshop.:steamhappy:
boformer 30 jan, 2019 @ 6:35 
This looks really nice! I'm impressed by the amount of workshop items you've made. following you from now on!

A bit of criticism: I think that some of your buildings look too clean and flat. They would probably benefit from a better normal and specular maps, as well as some grunge, water damage, cracks on the textures... just scroll through textures.com to see what I mean: https://www.textures.com/search?q=house