Cities: Skylines

Cities: Skylines

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The Arlington_Road
   
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2.252 MB
2019년 1월 26일 오전 7시 38분
2020년 7월 20일 오전 9시 08분
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The Arlington_Road

AliTarGz님의 1 모음집
New Zealand buildings
아이템 82개
설명
Hello, dear subscribers and other game fans!
This is a The Arlington Road.
Type of building: Growable - residential low, level 5.
A small residential building located in the suburb of Auckland, New Zealand.
For the convenient construction of buildings, I merged 4 houses into one.

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The Arlington Road
Model info:
Tris = 2361
Texture size = 1024x512
Texture types = d, i, s, a

LOD info:
Tris = 289
Texture size = 512x256
Texture types = d, i, s

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If you like my building, please subscribe, write a comment and put it like.
댓글 7
SirRantsAlot 2020년 6월 15일 오전 12시 42분 
Hi. I have a problem with this asset. It has four doors so i expect 4 households but most time its limited to 3 households. Strange that some haven even 4 households. Maybe you have an idea what went wrong? The houses itself look fantastic!
ollimetal 2019년 7월 20일 오전 1시 03분 
When you zoom out building is black. Other workshop buildings stay normal . Isit normal? But looks so nice from near
kiedishaze 2019년 2월 1일 오후 2시 54분 
Damn. This is accurate asf to Auckland. Nice
Nomadic 2019년 1월 31일 오후 10시 37분 
Lovely, it's nice having a building that looks like 90% of new developments in my irl city
AliTarGz  [작성자] 2019년 1월 30일 오후 7시 30분 
@boformer. Oh god, boformer himself wrote to me!:steamhappy:
Thank you very much for your comment and advice :)
AliTarGz  [작성자] 2019년 1월 30일 오후 7시 30분 
In fact, I tried to add normal maps for some buildings, but not always the final option looked good. Therefore, I removed this texture to the asset.
Yes, I agree that with “dirty” textures, buildings will look more realistic. And sometimes I try to add scuffed and traces of water on the walls. And I do not always rationally use the space conceived for the size of the texture. Because I do not want to make the size of the texture 2048x2048px for small buildings, and the texture 512x512 can not fit the details of scuffs and dirt with a normal scan model.

Also, I always try to make the asset less "heavy", but it does not always obtained. Especially it concerns the number of triangles of the LOD model.
Nevertheless, I will try to make my subsequent buildings more realistic, but this hardly applies to new buildings from New Zealand, since they are already ready above 50%
Thank you very much for subscribing to my workshop.:steamhappy:
boformer 2019년 1월 30일 오전 6시 35분 
This looks really nice! I'm impressed by the amount of workshop items you've made. following you from now on!

A bit of criticism: I think that some of your buildings look too clean and flat. They would probably benefit from a better normal and specular maps, as well as some grunge, water damage, cracks on the textures... just scroll through textures.com to see what I mean: https://www.textures.com/search?q=house