Killing Floor 2

Killing Floor 2

57 ratings
KF-StarWarsKamino
   
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Maps and Mods: Maps, Survival
File Size
Posted
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72.184 MB
19 Jan, 2019 @ 7:04am
19 Jan, 2019 @ 9:29am
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KF-StarWarsKamino

Description

Kamino from StarWars.Done by request.

Ported this from chivalry and revamped the map, had to remove the scene capture reflector actors because for some reason in this version of the engine they were dropping 30 fps plus , added new cubemap reflections and MIC's including water pool surfaces for a more realistc environment, since tripwire broke the UTjumppads, i used teleporters instead because gravity didnt quite manage the effect, converted most of the brushes on the outside to meshes for better perofmance and reworked the inteiror brush of the base for better output.

There might be some issues, have not tested this other than solo play.The layout of the map is unusual but fun.

Have fun.


  • Animated Star Wars skeletal Meshes.
  • 1 Trader.
  • Custom models and textures from Star Wars.
  • Reworked materials and reflections.

Please report any bugs or glitches.

  • Star Wars scene.
  • 1 Trader.
  • Animated Skeletal meshes.

StarWarsKamino @ Chivalry

26 Comments
WestNile 21 Dec, 2019 @ 8:20pm 
I just came across this map, and am absolutely in love! Kamino's my favorite planet, and, despite being a rather small map with some bugs, the map is perfect!
Paulie 17 Jul, 2019 @ 10:28am 
eh, I get the whole clone lab angle, but do mustafar and we'll talk
MrRogersBestNeighbor 24 Mar, 2019 @ 2:07am 
Really, anything that 1) limits the space you can navigate, 2) obstructs your view of zeds at a distance (so you aren't sniping zeds before they're even able to get within 100m of the team) and/or 3) increases the amount of directions zeds can come from.
Compare it to some of the wider areas in Tripwire Official maps with those 3 factors in mind.
Anything that makes that area challenging enough to be potentially flooded with zeds (to the point of possibly having to ditch the area altogether and move to another part of the map) would make this map amazing!
MrRogersBestNeighbor 24 Mar, 2019 @ 1:37am 
Actually that would still be much too big.
There are a couple options off the top of my head-
1. Turn the center circle into 4 bridges leading to the outer ring (that meet with the ramps that lead up to it). Move the outer teleports onto the outer ring.
2. Cut out the outer circle, but (somehow) add zeds spawns all around the ring (wide open areas are fine as long as there are A LOT of zed spawns around it to compensate, so you still have to watch your back. If they all spawn/come from one direction, it's far too easy to defend.)
3. Add walls/columns or pillars/objects to obstruct your view of zeds across the arena and potentially places zeds can spawn behind.
4. Cut out the outer ring and 1/3-1/2 of the inner arena with bridges leading to the teleports.
Ryder.J  [author] 15 Mar, 2019 @ 1:45am 
Thanks for the input mate, i could make just the bottom part of the arena playable, the small circle where you teleport to and remove the ramps that go up to the bigger circle, would that be suitable?
MrRogersBestNeighbor 14 Mar, 2019 @ 9:25pm 
At the very least if you could create an alternate version with a much smaller arena (think the size of the main Burning Paris hold up spot, just outside the tunnel entrance), that would be awesome!
If you don't have time, no worries. I just find it really frustrating coming across maps that look like they'll be loads of fun to play, only to find some MASSIVE wide open area everyone is inevitably going to hold up the whole game. I like gameplay that takes me all over the map, instead of staying put in just one part of the map the whole game (hence why I play Hell on Earth, you're inevitably forced to leave any hold up spot at some point).
MrRogersBestNeighbor 14 Mar, 2019 @ 9:12pm 
I'm at a loss whether or not to add this to my server. On my server I only include maps that are similar in difficulty to the stock official maps (which means no easy mode arena maps or ridiculously difficult ultra tight maps). The arena area just makes this map ultra easy and negates the purpose of the rest of the map when everyone is just going to hold up the arena..
MrRogersBestNeighbor 14 Mar, 2019 @ 9:08pm 
Love every part of this map aside from the arena area. It's far too wide and makes the map way too easy on Hell on Earth.
What I'd love is if the arena area was tighter, so that if your team gets overrun by zeds, you gotta hop through the portals to escape and kite them But there's absolutely no incentive to go back through the portals, since the arena is wide enough to hold up the entire wave, no matter the difficulty or how late in the game you are.
That kind of ruins the map for me.
It really bums me out because this map has so much promise to being an AMAZING map! If I wanted to play in a basic arena map, I have loads of options to choose from. But maps where you gotta kite zeds through portals going from tight spot to tight spot (or relatively wide spot to tight spots temporarily to circle back to the relatively wide spot)? There aren't any of those as far as I know.
This map would be LOADS of fun if it didn't have that WIDE open arena area...
noobient 10 Feb, 2019 @ 1:55am 
No one said I don't like the map. No one said you owe anyone anything. Try again.
Panzer VI 9 Feb, 2019 @ 2:49pm 
>Projecting this hard is steam comments

Didn't you consider that maybe he has a Nazi username because he is a national socialist? I just don't get people these days.