Stellaris
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Expanded Megastructures and Technology
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18 stycznia 2019 o 17:29
13 września o 14:43
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Expanded Megastructures and Technology

W 1 kolekcji stworzonej przez Tovius
Expanded Mod Collection
Przedmioty: 53
Opis
A mod designed to improve the desirability of megastructures, as well as add new many technologies. Please see the discussion post for a full list of features.

Main Features Include:
New and improved districts for Habitats
Better Gaia, Hive, and Machine Worlds
Cloning Vats more readily available (but nerfed without the Engineered Evolution perk)
New cloning-related origin
Create a synthetic lifeform
Improved Motes, Crystal, and Gas job techs
Zro, Dark Matter, Living Metal manufacturing techs
Improved Shroud Covenants
A long list of other new technologies

Mod Compatability
Requires UI Overhaul, Bigger Planet View, or a similar mod in order to show all districts on habitats.

Available Comp Patches
Real Space Scaling (Hard): https://steamproxy.net/sharedfiles/filedetails/?id=2374803433

Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Popularne dyskusje Zobacz wszystkie (4)
29
12 czerwca o 5:30
PRZYPIĘTE: Bug Reports
Tovius
8
4 marca o 15:27
PRZYPIĘTE: Suggestions
Tovius
1
5 kwietnia 2020 o 1:15
PRZYPIĘTE: Features
Tovius
Komentarzy: 111
IlliaJ 17 sierpnia o 7:06 
Oh, okay then. I just saw it and didn't want to specifically play to check.
Tovius  [autor] 16 sierpnia o 16:35 
@IlliaJ
Shroudwalkers already have access to it.
IlliaJ 16 sierpnia o 7:22 
"- Regenerative Meditation, gives +20 leader lifespan, requires Vitality Boosters tech and Mind over Matter perk"

Since teachers of the Shroud don't require taking the Perk maybe that requiremnt maybe replaced with having started the Psionics tradition?
Lavie 10 maja o 3:41 
Your build two dyson sphere edict doesn't take account of the new 'built_dyson_sphere_swarm' flag.
Tovius  [autor] 8 maja o 22:38 
I have released the comp patch for 3.12

I have heard that the Arc Furnace and Dyson Swarm are on the weak side, so I may buff them when I come back from updating my other mods. If you have any suggestions, I would like to here them.
Tovius  [autor] 23 kwietnia o 15:24 
Also, next time please report bugs in the bug report thread.
Tovius  [autor] 23 kwietnia o 15:23 
Make sure you have installed the required sub mod.
0zzymandeus 23 kwietnia o 12:31 
Just to clarify, I built a clone vat on a newly colonised planet but couldn't seem to select the clone army pops (the founders of the colony) to grow.

I have a lot of mods, so I wouldn't be surprised if the problem can't be replicate don your end.

Either way, thank you for your time and sorry for bothering you!
0zzymandeus 23 kwietnia o 12:27 
SOrry to bug you, but I'm seeing that while the normal clone vats can be used to expand your Clone Army pops, it seems to be a bit confusing. Do you still require an ancient clone vat on a planet to allow for the Clone Army pops to grow?
Tovius  [autor] 26 listopada 2023 o 9:29 
They are showing up on my end. I would check for a mod conflict/

Please post any further inquiries you have in this matter in the bug report thread and not here.