Call of Duty: Black Ops III

Call of Duty: Black Ops III

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The Last Unity
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4.679 GB
18. jan. 2019 kl. 5.57
6. feb. 2020 kl. 4.35
9 endringslogger ( vis )

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The Last Unity

I 1 samling av Alfa
Full Circle: A Custom Zombies Collection
5 gjenstander
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The Last Unity

*Volumetric Lighting recommended

(Remember: you can use "/map_restart" in the Console to restart the map in a different spawn location with a different time of day)

"The Last Unity" is the conclusion to my Black Ops III Zombies Map Collection. The map is a direct continuation of the previous " The Damned of the Moor ", where escaping the Moors via teleporter has separated the 4 characters amongst a large countryside town in 1940s England.

"The Last Unity" features 4 opposite Spawn Areas where each player is separated from one-and-other, and must work towards re-uniting at the centre of the map - a bridge crossing a river, which splits the map into 2. Playing "The Last Unity" in Solo means that the player is given 1 of 4 different Spawn Areas, giving different environments and themes to the level upon Restarting. The play-spaces of "The Last Unity" are diverse, ranging from the familiar settings of my previous maps such as streets and construction, to new environments including forests and worn-down, abandoned buildings.

Re-playability has been a large focus with "The Last Unity", which is why the map feels like a different experience every time you restart – featuring varying spawn locations and times of day. Much like my previous map " The Damned of the Moor ", I wanted to maintain the vanilla Treyarch feeling of this map whilst still having a variety of custom and enjoyable content - in addition to trying to maintain stability of the experience by limiting the amount of custom scripts and features.

Please be sure to leave any feedback/bug reports in the Comments/Discussions sections!

General Features Overview:

-NEW: Buyable Ending
-4 Unique and fair Spawns Locations (Same Zombie Spawns, Weapons, and number of Perk Locations)
-Different experience every time you play - with changing spawns, times of day, and perk locations
-Large Map
-Ray Gun Buff; you can now Double Pack-A-Punch the Ray Gun (Try Fireworks!)
-Increased amount of Easter Eggs varying in sizes and complexity
-All 9 current Treyarch perks, with means to obtain them all
-Buildable Shield
-A mixture of larger, open spaces for Training - and tighter environments to add to the difficulty
-A handful of Custom Weapons

Credits (Please let me know if I have missed any)

-Treyarch
- AlfaTheseus
-DTZxPorter
-NateSmithZombies
-Frost Iceforge
-Erthrock
-ZombieKid164
-Symbo
-TheSkyeLord
-Aszry
-JBird632
-Collie
-Madgaz
-CraftDAnimations
-Uptownpapi25
-xSanchez78
-HitmanVere
-ApexModder
-MakeCents
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115 kommentarer
Alfa  [skaper] 12. nov. 2024 kl. 13.32 
Hope not
JPN Shiro 12. nov. 2024 kl. 5.49 
First question everyone should ask. Is this map fully UEM compatible?
WiwiZair 21. aug. 2024 kl. 4.24 
Hey Dev, i played the map and it went pretty smoothly. I know it's an abandonned project but i find it really unfortunate you couldn't finish it :( i don't know a thing about maping but it felt like you had done most of the work already... Anyway, in one of the topics, i just wanted to confirm that the steps for the EE you gave from memory are actually correct. Thanks for the map :)
FR0ZN 24. juli 2024 kl. 21.39 
I wish there was more to do like a Cool Easter Egg but I guess you never got around to it still the map looks good and it was fun killing Zombies and of course 45k Buyable Ending was a nice touch. Fun Map over all :steamthumbsup:
KingSolrac 8. feb. 2024 kl. 20.00 
good map but there is nothign to do besides buyabnle and some extraa perks
KAZIA 3. jan. 2024 kl. 11.45 
9/10 great map by the legend AlfaTheseus!!
Alfa  [skaper] 27. nov. 2023 kl. 1.43 
this is as good as it gets
Dua Lupa 26. nov. 2023 kl. 15.10 
boooring map :steamthumbsdown:
Alfa  [skaper] 5. aug. 2023 kl. 23.27 
most constructive feedback workshop comment of all time
Yur_Really_Salty 5. aug. 2023 kl. 19.37 
DO NOT PLAY THIS MAP ITS ASS