Call of Duty: Black Ops III

Call of Duty: Black Ops III

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The Last Unity
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4.679 GB
18. led. 2019 v 5.57
6. úno. 2020 v 4.35
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The Last Unity

V 1 kolekci od uživatele Alfa
Full Circle: A Custom Zombies Collection
5 položek
Popis

The Last Unity

*Volumetric Lighting recommended

(Remember: you can use "/map_restart" in the Console to restart the map in a different spawn location with a different time of day)

"The Last Unity" is the conclusion to my Black Ops III Zombies Map Collection. The map is a direct continuation of the previous " The Damned of the Moor ", where escaping the Moors via teleporter has separated the 4 characters amongst a large countryside town in 1940s England.

"The Last Unity" features 4 opposite Spawn Areas where each player is separated from one-and-other, and must work towards re-uniting at the centre of the map - a bridge crossing a river, which splits the map into 2. Playing "The Last Unity" in Solo means that the player is given 1 of 4 different Spawn Areas, giving different environments and themes to the level upon Restarting. The play-spaces of "The Last Unity" are diverse, ranging from the familiar settings of my previous maps such as streets and construction, to new environments including forests and worn-down, abandoned buildings.

Re-playability has been a large focus with "The Last Unity", which is why the map feels like a different experience every time you restart – featuring varying spawn locations and times of day. Much like my previous map " The Damned of the Moor ", I wanted to maintain the vanilla Treyarch feeling of this map whilst still having a variety of custom and enjoyable content - in addition to trying to maintain stability of the experience by limiting the amount of custom scripts and features.

Please be sure to leave any feedback/bug reports in the Comments/Discussions sections!

General Features Overview:

-NEW: Buyable Ending
-4 Unique and fair Spawns Locations (Same Zombie Spawns, Weapons, and number of Perk Locations)
-Different experience every time you play - with changing spawns, times of day, and perk locations
-Large Map
-Ray Gun Buff; you can now Double Pack-A-Punch the Ray Gun (Try Fireworks!)
-Increased amount of Easter Eggs varying in sizes and complexity
-All 9 current Treyarch perks, with means to obtain them all
-Buildable Shield
-A mixture of larger, open spaces for Training - and tighter environments to add to the difficulty
-A handful of Custom Weapons

Credits (Please let me know if I have missed any)

-Treyarch
- AlfaTheseus
-DTZxPorter
-NateSmithZombies
-Frost Iceforge
-Erthrock
-ZombieKid164
-Symbo
-TheSkyeLord
-Aszry
-JBird632
-Collie
-Madgaz
-CraftDAnimations
-Uptownpapi25
-xSanchez78
-HitmanVere
-ApexModder
-MakeCents
Populární diskuze Zobrazit vše (3)
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Počet komentářů: 115
Alfa  [autor] 12. lis. 2024 v 13.32 
Hope not
JPN Shiro 12. lis. 2024 v 5.49 
First question everyone should ask. Is this map fully UEM compatible?
WiwiZair 21. srp. 2024 v 4.24 
Hey Dev, i played the map and it went pretty smoothly. I know it's an abandonned project but i find it really unfortunate you couldn't finish it :( i don't know a thing about maping but it felt like you had done most of the work already... Anyway, in one of the topics, i just wanted to confirm that the steps for the EE you gave from memory are actually correct. Thanks for the map :)
FR0ZN 24. čvc. 2024 v 21.39 
I wish there was more to do like a Cool Easter Egg but I guess you never got around to it still the map looks good and it was fun killing Zombies and of course 45k Buyable Ending was a nice touch. Fun Map over all :steamthumbsup:
KingSolrac 8. úno. 2024 v 20.00 
good map but there is nothign to do besides buyabnle and some extraa perks
KAZIA 3. led. 2024 v 11.45 
9/10 great map by the legend AlfaTheseus!!
Alfa  [autor] 27. lis. 2023 v 1.43 
this is as good as it gets
Dua Lupa 26. lis. 2023 v 15.10 
boooring map :steamthumbsdown:
Alfa  [autor] 5. srp. 2023 v 23.27 
most constructive feedback workshop comment of all time
Yur_Really_Salty 5. srp. 2023 v 19.37 
DO NOT PLAY THIS MAP ITS ASS