Kenshi
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Martial Arts : Always Attack
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16 ENE 2019 a las 1:17 p. m.
16 ENE 2019 a las 4:49 p. m.
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Martial Arts : Always Attack

En 1 colección creada por ( * )
Kenshi Cool Mods
37 artículos
Descripción
Martial Artists' attacking moves depend on the distance, between you and your enemy.
In Vanilla, there are ranges where your character has No attack assigned, so he'll just wait there or slowly move towards an attacking enemy.

Not anymore.

Jump Knee (obtained at 55 Martial Arts) and Jump Kick (30) have been modified to fill those gaps.

Here are the vanilla distances :
- From 0 to 2, your character uses KickLow (learnt at Martial Arts level 5).
- From 0 to 3, Double strike (25).
- From 0 to 3, Double punch high (25).
- From 0 to 3, Double punch mid (35).
- From 0 to 7, Shotei L (15).
- From 5 to 7, Mega kick (45).
- From 7 to 9, No Attack Move is available.
- From 9 to 10, Jumpkick(30).
- From 10 to 13, Jump knee (55).

Here are the modded ones :
- From 7 to 10, Jumpkick(30).
- From 7 to 13, Jump knee (55).

Enjoy punching and kicking your foes, whatever the distance is between you and them.


Note : this mod affects both your Team and your Enemies.


If you want to check my other mods, click here :
https://steamproxy.net/workshop/filedetails/?id=1605538512
Discusiones populares Ver todo (1)
0
13 SEP 2023 a las 9:41 p. m.
Перевод описания на русский.
Hackod [Довангард]
25 comentarios
superx76 6 OCT a las 9:21 a. m. 
Can confirm not working at lvl 83 MA, but does actually make your character get hit more often when they have a lvl 91 dodge
Gevurah 3 OCT a las 4:01 a. m. 
To anyone encountering problems with idle, flicking fighters, this is due to incompatibilities with animation mods. You may have a modded race without an appropriate patch to some animation mod you've installed, or you could have something of such nature in an incorrect order.

In any case, the issue isn't due to this mod.
rimean 9 JUL a las 9:20 a. m. 
I think i understand what's the problem with this mod, it only works if your characters already have high level in MA skill, otherwise you're going to see people staying in one place and waiting for enemy to close distance, because looks like this mod also removes (or at least decreases frequency) of unarmed character losing distance with enemy.
So in early game you just get character that does not have all attacks unlocked and can't close distance, so he's going to stay in one place waiting for enemy to close the distance instead.
Solution? Install this mod only when your character has high MA lvl
!Lordz. 21 JUN a las 1:54 p. m. 
Sim :steamthumbsup:
KuroxP 8 SEP 2023 a las 9:27 p. m. 
Anyone can confirm that this mod works?
Cas 20 SEP 2022 a las 2:34 p. m. 
Can this be removed mid game?
Qualex 19 SEP 2022 a las 9:48 a. m. 
Is this mod bugged?
SkewerHed 7 MAY 2022 a las 7:26 p. m. 
My guy still doing quite a bit o' creepin
Richard Peterson Ennis, P.I. 23 ABR 2022 a las 12:07 p. m. 
A lot of people are saying this doesn't work, has it been fixed?
^Draco^ 15 ABR 2022 a las 11:43 a. m. 
@Foxx
Yeah this mod seems like its broken. 90% of the time my character just stands there flickering as if they were going to attack, but canceling it. Not sure if its another mod I have conflicting with it or not, gonna do some testing.