XCOM 2
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Laboratory Already Better
   
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1.206 MB
13 jan 2019 om 10:39
30 jan 2019 om 8:16
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Laboratory Already Better

Omschrijving
CURRENTLY IN BETA - USE AT YOUR OWN RISK

Overhauls the Laboratory.

Secondary Research
The Laboratory can now have an extra research project at the same time as the one Dr. Tygan does.

By default there's a 100% research time handicap applied to all research done in the Laboratory(can be changed and disabled).
Each Scientist staffed will remove a portion of this handicap, when the Laboratory is fully filled this handicap is completely removed.

Goldenpath(Story Projects) are disabled for the Laboratory to do, you can change which projects are disabled in the mod's "XComGame.ini" file.


Show Research Unlocks
Shows what each research unlocks in a panel in the Laboratory screen.

Extra Slots
Increases Laboratory Staffslots to 4.


You can disable if you don't want Completed or Projects that aren't currently available to be displayed in the Laboratory list.

Each* feature can be individually disabled in the mod's "XComGame.ini" file.

*Expect Secondary Research


Known Bugs :
ShowResearchUnlocks doesn't work for non-completed projects, dunno what i changed that made it stop working, have to get back to it later

v1.04 :
Enabled most Autopsies to be done in the Laboratory as they weren't causing the cinematic anymore after the reportcards issue was fixed.
142 opmerkingen
LightenedDark 30 jul 2024 om 11:33 
Fixed version, in case anyone else missed it:
https://steamproxy.net/sharedfiles/filedetails/?id=3250830452
Dęąth Viper 14 mei 2024 om 7:25 
Does this work with LWOTC? I didnt see anything in the comments
zontik2012 10 mei 2024 om 13:24 
Hi @Oni
Can I publish "fixed" version of this mod? It's really just your mod but with @RealityMachina fix implemented to get rid of empty researches.
Montressor 17 okt 2023 om 10:00 
This is on a new campaign btw.
Montressor 17 okt 2023 om 9:58 
anyone having problems with hundreds of blank research projects being listed in the lab? clicking one of them will trigger a one day blank research that yields nothing. The legitimate researches are at the very bottom of the list. It also lags a lot when opening the research menu due to the hundreds of blank research.
Oni  [auteur] 25 sep 2023 om 2:32 
@Montressor I'd think so, you'd have to rebuild the laboratory tho.
Montressor 20 sep 2023 om 8:10 
can i install this in the middle of a campaign?
Dęąth Viper 19 okt 2022 om 10:56 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Haite 26 apr 2022 om 0:56 
Bugged, but works most of the time. Worth it if not using many mods
khumak 19 mrt 2022 om 7:37 
Minor issue, but if you have enough corpses to do an instant autopsy on something and you use the 2nd research slot to do it, you do get the benefit from it but it shows up as an uncompleted and "paused" research project forever from then on. If you do it with Tygan's research slot then it's fine. Maybe the 2nd slot doesn't like the instant research? Or maybe something to do with autopsies, not sure.