Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Yeah, the only way to refresh the cooldown at the time the mod was made was to fully remove and then add the skill again, which will cause the behavior you're seeing if you don't have skills auto-added to the bar (or have gaps in it). It's a limitation of the available resources when the mod was made: if the engine is updated to let you refresh a single skill instead of needing to be all-or-nothing, I will update the mod so it behaves better.
As it is, you can only refresh *all* skills (like with Skin Graft), so, to remove the cooldown on Source Vampirism I was forced to remove and re-add the skill. This works for ~90% of people I think, but might be annoying for people who do their bars/set their options a bit differently, sorry about that!
Although, I think I'm experiencing an issue that this mod causes: after a battle and after using it outside of a battle, Source Vampirism removes itself from my hotbar. I find that this only happens when I have this mod enabled. Could this be a possible conflict with the "instantly taken off cooldown at the end of combat" feature?
Looks like I failed to remove some debug data, sorry about that! Everything should be fixed now, though it probably wouldn't affect a save where you already have faux-Dallis.