Portal 2

Portal 2

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Leo's Best Maps
   
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This collection gathers the logical maps that may be considered my best, based on my own judgement and on the relative number of favourites – which, of all the features of the workshop I find to be the most accurate indicator of quality. As my number of maps keeps increasing, I hope this collection will provide newcomers with a starting point and help them discover my workshop. Of course, these are far from being the best Portal 2 chambers ever, it’s just the best I was able to create so far.

The maps are arranged roughly from easiest to hardest, with different levels of difficulty that range from easy-medium to medium-hard. If you played and liked them, you may want to check out my other ones.

Thank you for showing interest in my creations, I really appreciate it!
Genstande (12)
Double Sacrifice
Skabt af Leo
You know what to do, but you need to figure out how to do it. Your goal here is to fling to the exit, but it may not be that simple! This chamber was inspired by Mikeastro's Section. I highly recommend you check out this creator's workshop, for his maps ar...
Twins
Skabt af Leo
CHECK OUT MADEYE'S HAMMER REMAKE OF THIS MAP: https://steamproxy.net/sharedfiles/filedetails/?id=2158889014 Updated to remove the crossing antlines and slightly improve aesthetics. The baby needed some love. This chamber is composed of two rooms. Like ...
Legacy
Skabt af Leo
This chamber is composed of three rooms. What's the theme, you ask? Each puzzle features one cube and one funnel as main elements. Also, they were all inspired by different Mevious' maps, respectively Gate, Push and Rendezvous. Well, I'll agree that regard...
Gorgon
Skabt af Leo
Gorgon is a laser-themed map featuring two reflector cubes. Its key mechanics revolve around portal preservation and cube management. The intended solution doesn't involve any glitches, cube tossing or tight timing, only pure logic. It doesn't involve angl...
Reversal
Skabt af Leo
My first puzzle ever to feature a track platform as key element. I used it only once before as a return path, but never as integral part of a solution. And if I hadn't been inspired by K7 Avenger's Alternate for making this map, this poor track platform wo...
Alter
Skabt af Leo
A puzzle with few connections, featuring a bit of an unusual move and an equally unusual twist. And by "unusual", I mean "possibly slightly questionable". The introductory room and the thumbnail should make it clear what that move is like. As for the twist...
Unfold [reading description is advised]
Skabt af Leo
As you know, today is April Fools day. But don't get the wrong idea, this is an actual, no-nonsense puzzle that's perfectly solvable using conventional methods. And it's no joke, all hidden connections - if any - are not used to solve the puzzle. Now of co...
Crossroads
Skabt af Leo
Welcome to my first ever monoportal map! I've been trying to come up with a good puzzle using this concept for a while, and have finally achieved a satisfactory design. The whole thing revolves around two intersecting lasers, hence the title. Hope you'll l...
Slippery
Skabt af Leo
My last map focused on conversion gel, and my second-to-last one focused on repulsion gel. So what's left? Propulsion gel, of course! Thus today I bring you a puzzle whose main elements are orange gel and a lightbridge. Solving it will require both portal ...
Vulture
Skabt af Leo
A rather challenging overgrown-style map featuring a funnel and two cubes. If you look up, you'll see that a laser is also involved. To solve this one you'll have to think ahead and get a little bit creative. The last move was inspired by other maps, which...
Fleetingness #3: Pandemonium
Skabt af Leo
You are not ready. The comfortable sense of security of always having your portal gun at hand... The convenient sturdiness of weighted cubes... Have you been taking those for granted? Looks like you need a reminder that in this life, all things are fleetin...
Isotope
Skabt af Mikeastro
This puzzle took us four months to create. It might take you just as long to solve it. Welcome, everyone, to this very special puzzle. It was created over a long period of time by both Leomievs and myself. Both of us had never collaborated on the creation ...