Garry's Mod

Garry's Mod

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Hallstatt, Austria (CSGO)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
Bestandsgrootte
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140.173 MB
10 jan 2019 om 8:32
10 jan 2019 om 14:27
2 wijzigingsnotities (weergeven)

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Hallstatt, Austria (CSGO)

In 1 verzameling van Loadingue
Loadingue's CSGO Map Ports (Stand-Alone)
17 items
Omschrijving
CSGO IS NOT REQUIRED! Anyone can play this map!

If you experience visual glitches the first time, try restarting the game!


INTERNAL NAME: GM_CSGOAUSTRIA (in Sandbox category)


This is a port of the CSGO Bomb map, de_austria, which was made by Radix for the Counter-Strike: Global Offensive workshop, and this port was made thanks to his releasing publicly the map files. So be sure to thank him by checking out his Workshop!

Austria is a map largely based on the real town of Hallstatt, Upper Austria, one of the most iconic little towns of central Europe, bordering lake Hallstätter See. While the layout of the map and of the town are quite different, the buildings are extremely similar if not identical, like the church which is very recognizable. The present map has many different streets and alleyways, and a few interiors including a wooden storage building and some apartments, and the docks are also accessible.

I've adapted the map to GMod, which means the following:

- Fine-tuned lighting and reflections for greater visuals
- Removed scripts and entities relating to CSGO
- Added AI nodes for bots
- Added openable/closable doors where possible
- Removed obstacles and walls intended for shooting balance or visibility
- Added access to a few previously inaccessible areas, mostly the docks, the restaurant terrace, the river, and some storage rooms.
- The TreeSway technique, or $treesway, has been vastly used far beyond what was originally in the map to make it feel more alive than ever! Now not only the trees, but also the bushes, the flags and the boats move around!

Features:

- HDR and LDR compatible
- Working soundscapes for a great sound atmosphere, identical to CSGO
- Navigation mesh included
- Fully AI noded
- Working cubemaps
- Improved shadows
- Fully optimized
- Converted particles from CSGO
- Custom color correction (type mat_colorcorrection 0 in console to turn off)


Also thanks to NandRand for making a particle converter that works wonders! Release thread on Knockout.[knockout.chat]

Also thanks to HAVOK for making his Source compilers[forum.facepunch.com] that push well beyond normal Hammer limits, this map and many others wouldn't have been possible without them!

Report any bugs you find!
95 opmerkingen
jesse000 25 dec 2023 om 4:19 
Dude that comment is somehow in Google
jesse000 17 okt 2023 om 9:13 
as an austrian really impressed
Omarb10legends 7 okt 2023 om 23:29 
I mean, honestly all maps should incorporate it. I don't know many that want to keep pressing Q to spawn AI if they want something of endless combat.
Loadingue  [auteur] 4 okt 2023 om 22:50 
I don't know, that sounds like something obscure that few maps would ever incorporate.
Omarb10legends 4 okt 2023 om 19:13 
Could be something do with info nodes, if I remembering correctly
Omarb10legends 4 okt 2023 om 19:13 
Using the GLobal NPC Spawner they don't spawn.
The nodes work as spawning individual NPCs will track around the map
Loadingue  [auteur] 3 okt 2023 om 22:03 
AI nodes you mean? I already did, it should work.
Omarb10legends 3 okt 2023 om 16:16 
Any chance you can add info nodes so npc spawners work?
Groovifyer 24 nov 2021 om 17:59 
If no game is required, you know it's a good map.
Loadingue  [auteur] 6 mrt 2021 om 3:21 
Sorry to hear that, it's possible. If it happens on other maps, you'll have to disable this addon from the menu.