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Sorted! Many thanks
In Space Engineers, camera raycasting requires a certain amount of 'charge' in order to scan at a particular distance.
The mod makes it much more powerful, though, so charging so much isn't as required.
Anyone got ideas on script language that will help convert to the new sprites has my attention, and welcome any knowledge given on the subject. As I stated, this is a project I want to see succeed so credit given is no problem for me.