Cities: Skylines

Cities: Skylines

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Flag Params
   
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2018년 12월 26일 오후 1시 06분
2019년 1월 21일 오전 4시 23분
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Flag Params

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While previously created flag props (and vehicle sub meshes) still require the Flag Params mod, a new method for saving shader parameters by boformer has removed the requirement for a mod.

See the Flag Shader article: https://cslmodding.info/shader/flag/
댓글 31
SakuraKagamizawa 2022년 8월 15일 오전 6시 10분 
法国国旗好评
绿东福 2020년 2월 14일 오전 6시 19분 
法国国旗好评
RaVeN ︻芫 2020년 1월 9일 오후 9시 17분 
Any way to make an American Flag on a pole with this animation work, wonder if this flag or this mod would work: ?

https://steamproxy.net/workshop/filedetails/?id=425986410

https://steamproxy.net/sharedfiles/filedetails/?id=595017353
BadPeanut 2019년 5월 6일 오후 9시 53분 
@ronyx you could probably mark this as redundant now that boformer fixed the script so it works without the mod required
AmiPolizeiFunk 2019년 1월 4일 오전 5시 55분 
an example of the vanilla flagpole mesh (w painted vertices) and a script to get the vanilla animation would be very helpful... or any common upright standing flag
BadPeanut 2019년 1월 3일 오후 6시 48분 
Thanks anyway! I'll look forward to whenever you get round to fleshing out the instructions so i can better understand the process
Ronyx69  [작성자] 2019년 1월 3일 오후 4시 16분 
@BadPeanut Actually no idea how the texture (uv mapping) could move in any way if the flag grid parameters are at defaults, wouldn't even matter what the vertex paint is at that point.
BadPeanut 2019년 1월 3일 오전 6시 42분 
(2) under "Flag Movement" i can understand the strength parameters but everything else is pretty unclear and not explained. You give a description of what some of it is but not what you would change to get a specific reaction - for instance what value would i change if i were to edit the axis or the pivot? They look like x,y and z coordinates but that doesn't allude to what values are accepted, how strong it needs to be, is it just between 0.0 and 1.0 etc...

Beyond axis and pivot the rest of the script has nothing to dictate what it is or how to manipulate it. So absolutely no clue what's going on there as it's literally void of any helpful pointers - unless these aren't the instructions you're talking about? Perhaps i'm missing a link to some really reasonable and straight forward, clear instructions answering all of my concerns? Let me know if i have :)
BadPeanut 2019년 1월 3일 오전 6시 42분 
(1)
I figured but that doesn't clearly define which part i'm not following correctly - if i know that then i wouldn't be asking should i? ;)
I don't understand what you mean by "Flag Grid" - i'm sure it makes plenty of sense to you the person who worked this mod out but not to me someone who's trying to understand your less than rich instructions.
So I want a single flag but i don't know how to stop the game from thinking it's multiple. I've used grey vertex colours in the hope that this defines it (as your 'instrictions' say if you want multiple flag textures you must use all black)

Going back to Flag Grid - is this referring to the grid of the mesh itself? The uv map coordinates? Seeing as i intend on having a single flag ive left it as default as stated in your limited instructions.
Ronyx69  [작성자] 2019년 1월 3일 오전 6시 06분 
@BadPeanut You didn't follow the instructions.