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翻訳の問題を報告
When I play this map myself, i just build an mg nest and leave one or two at guns pointing at the entry points.
If you are playing with a mod you need more backup...but you get the idea.
The guy to ask is 'trained killa', a CoH map builder who tinkers with scar code. He and i worked on some stuff together a little while ago. He's a top lad.
The easy fix, if you can't be stuffed with scar code, is to trap the unit in some heavy cover, like a square of sandbags. If they can't move, they'll fire. This is the method I've used in most of my Unfair Enemies maps.
Leave enough room inside for the unit to move slightly, so it won't get overly stuck, but seal it off so it can't retreat.
I've done this for AT guns, snipers, heaby mg teams and mortar squads. Works fairly well, but it's super easy to target them as a human.
The British/Commonwealth stuff is buggy. I don't use it.
1) mortar_section
2) mortar section_airborne
3) mortar section_airborne_sp
4) mortar section_airborne_sp_m07.
I tried to use the first one, but, at the start of the game, the soldiers do not stay in their position, but move. Is there a way to keep them stuck or do you have to change the team selection?
I also tried to use mortar section in path sbps/races/allies-commonwealth/soldiers.
This squad does not move but is indestructible in all CoH mods except in Blitzkrieg.
Thanks a lot