Company of Heroes

Company of Heroes

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UE4: The Climb (8)
   
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Maps: 4v4
タグ: tow
ファイルサイズ
投稿日
4.588 MB
2018年12月22日 14時01分
1 項目の変更履歴 ( 表示 )

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UE4: The Climb (8)

Peeedaaah 作成の 1 件のコレクション
Peeedaaah's Unfair Enemies Maps
13 アイテム
解説
UE4 or Unfair Enemies 4 is another AI advantaged map.
Start as slots 1-4 against Expert AI.
They have defenses, 88s, mines, snipers, mortars and MGs already placed on the map.

Enjoyed the map? They take ages to make. Consider donating a bit 🤏
paypal.me/peeedaaah

-Peeedaaah
37 件のコメント
Peeedaaah  [作成者] 4月9日 16時16分 
Haha. I put those there to make it annoying. They sneak in the back nicely... right after you push past them.

When I play this map myself, i just build an mg nest and leave one or two at guns pointing at the entry points.

If you are playing with a mod you need more backup...but you get the idea.
[Operator] Domsch 4月9日 13時08分 
The AI entry points in the middle of the map ruin everything
Nosferatu_ITA_06 2020年11月21日 3時15分 
Thank
Peeedaaah  [作成者] 2020年11月20日 1時01分 
All of them should work, but the Ai will move them wherever it likes. I think there may be some scar coding used with markers to make them stay, but I didn't really research it super well bavk when i made these.

The guy to ask is 'trained killa', a CoH map builder who tinkers with scar code. He and i worked on some stuff together a little while ago. He's a top lad.

The easy fix, if you can't be stuffed with scar code, is to trap the unit in some heavy cover, like a square of sandbags. If they can't move, they'll fire. This is the method I've used in most of my Unfair Enemies maps.

Leave enough room inside for the unit to move slightly, so it won't get overly stuck, but seal it off so it can't retreat.
I've done this for AT guns, snipers, heaby mg teams and mortar squads. Works fairly well, but it's super easy to target them as a human.

The British/Commonwealth stuff is buggy. I don't use it.
Nosferatu_ITA_06 2020年11月19日 12時24分 
Hi Peeedaaah, mortar squads in the path sbps/races/allies/soldiers in World builder are:
1) mortar_section
2) mortar section_airborne
3) mortar section_airborne_sp
4) mortar section_airborne_sp_m07.

I tried to use the first one, but, at the start of the game, the soldiers do not stay in their position, but move. Is there a way to keep them stuck or do you have to change the team selection?

I also tried to use mortar section in path sbps/races/allies-commonwealth/soldiers.
This squad does not move but is indestructible in all CoH mods except in Blitzkrieg.
Thanks a lot
King Azog 2020年10月26日 7時32分 
Thank you Peeedaaah.
Peeedaaah  [作成者] 2020年10月26日 1時07分 
Hi Azog. I don't know mate. I don't think i modded the .scar file for this map, so not sure why your munitions stop coming in. Probably blitz mod related. I don't play or build with the BK mod in mind. Sorry.
King Azog 2020年10月25日 7時00分 
Hi Peedah. I've played again this map with Blitzkrieg mod vs A.I. and I've noticed a bug: in a certain moment, the ammo counter sets to +1 no matter if I've most of ammo point conquered. What it could be? Thank you in advance. Have a nice day.
Peeedaaah  [作成者] 2020年10月21日 14時06分 
No worries at all. Happy building.
Nosferatu_ITA_06 2020年10月20日 22時52分 
thanks a lot