Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
A lot of "improvement" mods do this, and none of them seem to understand that increasing the movement speed of the spike sphere breaks it.
You slip off of surfaces because you are moving too fast.
1. Close starbound.
2. Go to whichever folder you keep your mods in and find the folder with this number: 1595801436. This is the mod id or somthin for Suppers Combat.
3. Open the contents.pack inside using a text editor.
4. Search for this line: "path":"/movementParameters/airJumpProfile/jumpSpeed",
There is only one of this line in the .pak file.
5. Directly below this line is a "value": (number). This number affects your jump height. Normally it is at 35. Reduce the number to 20 or 25, closer to normal starbound levels, or increase if you want to jump even higher.
6. Save the text and launch starbound.
The other lines above and below this one should also affect player movement, I think.