Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

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00s 3-Door Hatch (for 4.17 - Incompatible with latest game version - Update WiP)
   
Награда
Добавяне към любими
В любими
Премахване от любими
Bodies: Hatch
Decade: 00s
Тагове: UE4
Размер на файла
Публикуван на
Обновен на
5.321 MB
12 дек. 2018 в 13:53
15 дек. 2018 в 2:53
3 бележки за промени ( преглед )

Абониране, за да се свали
00s 3-Door Hatch (for 4.17 - Incompatible with latest game version - Update WiP)

Описание
A modern 3-door hatch (totally not based on MINI F56). Lots of paint slots to unleash your creativity, will fit basically any engine as well. 7 high-quality morphs. Car appears in 2000.

Version 0.3.
Changelog:
- Fixed issue that prevented changing tire diameter
- Fixed weird shading and skinning on the middle seam
- Temporarily removed mid-engine layout (it will later be available as a separate body)
- Fixed morphing issue where maxing out 2 pillar morphs at the same time would break the roof
- Fixed tearing on rear bumper

Version 0.2.
Changelog:
- Fixed model year (now 2000)
- Fixed seams and wheel wells
- Bumpers are now plastic by default
- Slightly reshaped car's front so more headlight options are available
- More tire options and slightly larger tires available
- Fixed wrong engine position
- Fixed rear window shading issue
- Better thumbnail

Huge thanks to Chickenbiscuit, HardRooster, Thecarlover and other members of Automation Discord chat for helping me build that.
38 коментара
guanhong.ng 18 юли 2021 в 2:23 
Please update this
Dark Lion 6 февр. 2019 в 9:18 
how do you put double bands ?
CorndogCrusader 30 дек. 2018 в 8:03 
I've used some bodies in this game that I exported to BeamNG that made the game crash immediately upon trying to load it. That might not be a problem with the body. :/
Mike Y  [автор] 30 дек. 2018 в 5:44 
I think everything created for Automation is exportable to BeamNG, if you come across something that doesn't, don't hesitate to tell the devs
CorndogCrusader 29 дек. 2018 в 12:38 
That's something I don't understand about this game, why can't everything be exported to BeamNG? I want to make some crazy bizarre looking vehicles like a Peugeot Egochine or something like that. xD
Mike Y  [автор] 29 дек. 2018 в 12:22 
@It's Hutch's Bidet - that's sort of how MINIs look IRL, I'm not sure if it can be used for other type of car though I tried making it as generic as it is possible
Mike Y  [автор] 29 дек. 2018 в 12:20 
I'm not a conveyor and I'm not paid for this either, please have some patience
@ComdogCrusader, yes it is
CorndogCrusader 29 дек. 2018 в 10:55 
Is it export-able to BeamNG?
axxis 28 дек. 2018 в 15:19 
sad but true...
Kibōchen 27 дек. 2018 в 0:48 
@Axxis
In some billion years.