RimWorld
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Minigun2
   
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Mod, 1.2, 1.3, 1.4, 1.5
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151.188 KB
2018년 12월 11일 오후 4시 49분
2024년 7월 11일 오전 6시 40분
변경 사항 8개 ( 보기 )

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Minigun2

설명
A rework of the minigun.
Most of the people think that the minigun is almost useless.
It has a ♥♥♥♥♥♥ accuracy and take WAY too much time to fire.

This mod simple change the behavior of the minigun.

Some math:

Consider the following:

The normal minigun takes 2.5 of aiming time (which in a combat scenario, often keep resetting because someone else shoot
down the target, and the pawn need to pick someone else)
Then it takes 2.08 seconds to shoot al its 25 bullets
And finally, it takes 2.3 seconds of cooldown before the pawn could start all over again.

This give us, a total time of 6.88 second per cycle.

Since the accuracy is so low, some people say the “only good way” to use a minigun is to shoot a wall behind a bunch of targets, so the randomness will cause a lot of hits. Otherwise, you may not even shoot in a quick battle.

But then, what this mod does?
My goal is not to make the minigun op. Just an interesting option.

I removed the burst count of the weapon and changed the warm up and cooldown to 0,14.
So your pawn will take 0,14 to aim, (about 0) to shoot and then, 0,14 of cooldown.
With these numbers, you will fire, in the same 6.88 seconds, about 24.57 bullets. (which is less!)

I didn't change the ♥♥♥♥♥♥ accuracy, or damage or anything else... just removed the time the paws would spend trying to shoot and replaced with the paw actually firing the damn thing.

Spray and pray my friends.

Todo:
Right now i am just overwrithing the entire minigun. This will conflict with any mod that which change the minigun in any sort of way.
I just need to convert the full overwrite to a patch operation. I will do that when i am in the mood.

Check out my other mods!

More Medications - Reborn
- https://steamproxy.net/sharedfiles/filedetails/?id=1601812699

Hardcore Storytellers
- https://steamproxy.net/sharedfiles/filedetails/?id=831774478

Simple Loom
- https://steamproxy.net/sharedfiles/filedetails/?id=1489517427

Boots and Stuff
- https://steamproxy.net/sharedfiles/filedetails/?id=1488970545

Minigun2
- https://steamproxy.net/sharedfiles/filedetails/?id=1588721300

Chitin
- https://steamproxy.net/sharedfiles/filedetails/?id=1488933307

Shale - from oil to plastic
- https://steamproxy.net/sharedfiles/filedetails/?id=1248055193
인기 토론 모두 보기(1)
0
2020년 3월 13일 오전 9시 45분
All automatic weapons should be like this.
Romner
댓글 57
DrinkingBuddies 2023년 11월 7일 오전 9시 26분 
I love this mod. But there's a problem. This mod deletes minigun of enemy centipede gunner. They just spawn with no weapon.
A V.O.I.D Representative 2023년 2월 13일 오후 3시 47분 
i used this in like 1.1/ thank you
SpaceDorf 2023년 1월 22일 오전 5시 56분 
Miniguns and Machine Guns ( belt fed guns in general ) should be handled differently.
A 15-20 shot burst is stupid. It's like emptying the belt on a single target. Like the scene in the original predator movie where the soldier mows down half a forrest without hitting anything.

After being setup single barreled machine guns are meant to fire in bursts of three to five shots in short intervalls while either moving from target to target or suppress a position, to not overheat the barrel, and again .. not to fire a whole belt ( and barrel ) at a single target.

So the actual correct procedure would be to put down the machine gun like a small turret, use it the correct way, than pack it up again.
SpaceDorf 2023년 1월 22일 오전 5시 55분 
Another Mod that really needs the minigun touch up :
https://steamproxy.net/sharedfiles/filedetails/?id=2906456426

@Shades : and your argument proves why miniguns and machine guns are handled wrong in Rimworld.

Mass in my oppinion is sufficently handled by the move speed penalty.
Warmup is right, that depicts aiming and shouldering. What Rimworld sadly does not allow
in Vanilla is that most light to medium weapons can by fired on the move or with only low overhead.
Because I define being drafted and in position as having the weapon at the ready.
Garr Incorporated 2022년 12월 17일 오후 2시 15분 
If some people are interested in more miniguns being remade in this fashion, they can seek "Rapid-fire Miniguns" mod, which applies patch operations to all existing vanilla and several modded miniguns to behave like here.
Jamas88 2022년 11월 5일 오후 5시 22분 
still the best mini gun mod around. how the mini gun should work in my opinion.
Shades 2022년 1월 14일 오후 10시 57분 
The purpose of aiming time is to simulate mass and handling of a gun. Light weapons shoot fast and can be fired from the hip if necessary, heavy rifles need to be shouldered first and have a center of gravity far away from the shooters center of mass, making an unwieldy weapon. Cooldown simulates and averages things like recoil, reload and so on. Short times represent light close combat weapons, while bursts are MGs and other support, like miniguns. I suggest instead improving accuracy slightly, and extending shots/burst.
Immortalits 2021년 12월 7일 오후 2시 01분 
Is this mod compatible with vanilla veapons expanded? (is this also change the charged minigun fire mechanics? It would be great if yes, this is my favourite weapon with this rework!!!)
Peni4 2021년 3월 10일 오후 11시 14분 
Hello. Is there any chance you might consider a similar modification with the minigun turret from Vanilla Furniture Expanded - Security and the Defensive Machine Gun Turret Pack. Ideally, as I see it, I would like to get a real suppression firing point. I mean: it's a minigun on a turret! He doesn't have to stop firing until he runs out of ammo or targets, right ?! Dhaka must flow!
Garr Incorporated 2020년 11월 2일 오전 3시 24분 
My mod is up, and you are mentioned.