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																									Rapporter et oversættelsesproblem
							
						
 
											 
													



 
						

 
			





Update coming this weekend.
The AI tends to do really dumb shit if you just let them build whatever, so I adapted Glavius' AI stuff to make it work with the buildings from this mod. The way I did it will result in the AI not really building many things from this mod.
I was poking around the coding for the mod and in all the buildings for AI weights there's blocks like
modifier = {
factor = 0
owner = {
has_monthly_income = {
resource = food
value > 1
}
}
(example from a food building)
Doesn't this mean that as long as the AI isn't running a deficit, it will never build any of the buildings?
This thread explains it better: https://steamproxy.net/workshop/filedetails/discussion/1587178040/3561682880005816532/