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[AA] Neon Sign (Sci-Brew) [140x70cm]
   
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8 DIC 2018 a las 8:25 a. m.
9 DIC 2018 a las 7:58 a. m.
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[AA] Neon Sign (Sci-Brew) [140x70cm]

En 2 colecciones creadas por ArtificialArtist
ArtificialArtist PlanCo Complete Collection
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Descripción
- SciBrew Genuine -
Always something NEW in SciBrew!

SciBrew Genuine Draft, brewed & bottled by Terra City Brewing Corp., all beers reserved!

RECOLORABLE (3 Slots)
(Item No.2 of XX)
Neon sign designs Collection by ArtificialArtist
6 comentarios
ArtificialArtist  [autor] 16 DIC 2018 a las 4:26 a. m. 
...>
This is the last thing i'm gonna say about filesizes, as the topic is riddled with misinformation and wrong assumptions on how the assets and the TMT work. This will also just lead to the quality level dropping to near-zero if people keep complaining about 4MB assets that are on-par with original vanilla assets in terms of texelation, mapping and quality-of-use.

The only thing i actually really changed in my workflow since starting with creating assets is,
i added another compression step on top of the ones already in use, narrowly scratching on significant loss of quality.

Long story short: The Workshop items are free but most asset creators (funnily the ones who really make an effort to keep things performant and small) get bullshit for it. Will just accumulate into more and more creators leaving for good. And in two years or so people will wonder how stupid they were being when they realize we actually did wonders under the given circumstances.
ArtificialArtist  [autor] 16 DIC 2018 a las 4:26 a. m. 
...>
You can download assets that are smaller than 200kB and still they could cause major lag in the game (bad LODing, poor mesh-layout). Also most objects in the workshop use different combinations of texture maps, some only have like 2 or maybe three maps, others use the full arsenal. And 7+ Texture maps are just naturally bigger in size than if it were only 3.
Point is, if i leave out all the maps except for the diffuse color, people are gonna complain because the object is all-shiny, or they complain because there's no ridges in the wood.
Or they complain how they can't recolor anything. (If you add maps for the recolorisation slots, the filesize goes up exponentially after it has been processed within the TMT tool, even though the maps themselves are like 3kB in size)
ArtificialArtist  [autor] 16 DIC 2018 a las 4:26 a. m. 
@willibix Thanks, that's true, however, this is a great opportunity to show how this whole filesize topic is just a subjective matter. My filesizes got smaller, but the neon signs don't need as many maps and those textures are tiny compared to a fully baked texture map. A 4x4 Floor needs 512 to 1024px to meet the texel-scale and there's a lot more texture information in the maps, so it's impossible to get those down to the same size as this neon sign. The Cage Light is relatively small in actual size and therefore the maps don't need to be as large as if it was 3m high. The filesizes don't actually matter that much as they say NOTHING about performance.
...>
willibix 15 DIC 2018 a las 8:01 a. m. 
Your file size are getting smaller and smaller @ArtificalArtist. Well Done!
R3dDragon 14 DIC 2018 a las 9:05 p. m. 
I'm going to be featuring this on my 12/16/18 stream that starts at 9:00 am PST / 5:00 pm BST. We love to get to know the artist so please feel free to drop by The Dragon's Lair and say hello! If you can't make the livestream, you can view the VOD on my channel at {ENLACE ELIMINADO}
R3dDragon 12 DIC 2018 a las 8:36 a. m. 
Very nice work wow thumbs up.