Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Thanks for the feedback :). I haven't updated this yet because it's a bit tedious managing manual ore configs. I made similar mod where I have made the change to make wind turbines work though: https://steamproxy.net/sharedfiles/filedetails/?id=1649218738
It's much the same save for the fact that the ores are procedurally spread across the planets, which I find a bit more interesting
I ended up figuring out how the ore spawning system works with the help of this guide:https://steamproxy.net/sharedfiles/filedetails/?id=566387835 . Immersive mining has larger, less frequent patches marked in its PlanetDataFiles images. The patches in these images use a specific intensity of Blue to mark an area as a specific ore id. The OreMappings in PlanetGeneratorDefinitions refer those specific intensities of blue as their Value="" attribute.
I found it rather tricky to be honest.