Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
https://steamproxy.net/sharedfiles/filedetails/?id=3209200518
I'm sure the hardest part would be texturing since I don't think the model is that difficult to make. I'm willing to help out and do it myself since I can code in C# but I haven't made any mods for Space Engineers as of yet. Do you think this would be a good addition to your mod?
If not, then I'll improvise. I'm planning on using armor blocks from another set of mods (That are built using custom materials) so there's really no rush. Thanks for reading.
Instead i see a bunch of armor mods that over time go into obscurity as they are not anymore maintained all of which are a combination of form&material/weight/cost all in one. Having a system that just has form and then the rest goes into a seperate group would be i think preferable.