Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

This item is incompatible with Automation - The Car Company Tycoon Game. Please see the instructions page for reasons why this item might not work within Automation - The Car Company Tycoon Game.
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30's Evil Speedster 4.21
   
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Bodies: Sedan, Wagon, Coupe, Van
Decade: 40s
Tags: UE4
File Size
Posted
Updated
34.198 MB
30 Nov, 2018 @ 5:37pm
6 May, 2019 @ 11:24pm
10 Change Notes ( view )

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30's Evil Speedster 4.21

Description
IMPORTANT INFORMATIONS FOR THIS MOD LISTED AT THE END!!!

Originally posted by from the V16 engine DLC video from steam:
:
"The V16 engine is the biggest most ridiculous engine configuration available in Automation, with this configuration you can build anything between a tiny 1.1 Liter toy sized screamer to a massive 21 Liter tank engine that won’t fit in ANY reasonable car..."

Yes that's right, but this car, THIS CAR! Was made specifically for the purpose of fitting this engine, therefore, it is ANYTHING BUT reasonable, it's the opposite of reasonable! and it secures 2 titles: First 1930's car for Automation and first car to fit a maximum size V16! (altought the games shows it as a 1940 since 1930 isn't a decade that is implented in the game yet)

Inspired by Red Skull’s car in the first Captain America movie and the Bugatti Royal Type 41 Napoleon Coupe, this car is only fit for Super Villains! (Or maybe Batman, the only person that could drive such a beast without being evil, after all it looks like the batmobile when the fenders are stretched out…)

And just like the Land Mower mod, it's pretty much a meme that's so stupid you need to know some specific information before using it... (Quite a lot, but read it, it's important!)

(EDIT: watch this video for help on beamNG file editing to fix the steering: https://youtu.be/xtA7Ow18n5Y )

1- This car is not made to be a good option in an Automation campaign, it's a meme car and a BeamNG toy. There WILL be warning light that you WILL have to ignore.

2- The car is very heavy, suspensions like double wishbone all around might break in Beam, the lowest rideheight that never broke for me was macpherson/solid axel coil

3- Wheels larger than 1375 will flip the steering direction in BeamNG (God knows why) go around that by flipping your BeamNG steering key bind.

4- Many wheel sizes will push on the chassis when steering and tear the front wheels off like if the front axle was made of a single dry spaghetti, to fix this:
4A- Maybe go for smaller wheels
4B- Maybe go for BIGGER wheels (if big enough to get the
steering flip bug, they won’t break)
4C- Maybe make the front wheels slimmer and/or make the fenders
wider and add more wheel offset (a LOT more offset)

(I heard about possibly editing the BeamNG files but didn't find how, if you fix that car's steering that way, please share how in the comments)

5- the car have an invisible surface for mounting the headlight in the air, you can morph it to change how far forward/backward the light sit but it's invisible, first put a fixture on it then go back to the morphing page and click and drag in the air to see where the light end up, if you put it far enough back the light will go on the actual car body if you want.

6- when adding fixtures to the invisible surface to make the lamp look like it's held in place and not floating mid-air, make sure no fixture actually touch the car body enough to try and punch a hole in it, the invisible plane confuses the game and make a tear trough the side of the car, but you can get close as long as no fixtures actually touch both the car and the invisible surface.

7- If you get to BeanNG and the car refuses to move, check in Automation if the gearbox screen evaluate the top speed to 0, if that is the case, try making the rear tire a little wider until the graph gives it a top speed (and no, i don't know why a slim tire car stop a 21L V16 from reving...)

8- >FOR THOSES CURSED BY RANDOM ENGINE BLOWING UP< KamikazeFOX told me you can make the engine unbreakable by making a quick edit to the beamNG files, it's a workaround for those who can't get it to work (which so far seems to be a random problem that only affect certain people)

You export your to BeamNG
Once in BeamNG you go to Mods, look for your car in My Documents\BeamNG.drive\mods\ [name of your car]
Unpack the mod, then open it
edit camso_engine.jbeam with Notepad
Look for "breakTriggerBeam":"engine",
add // in front of that line
save and re-zip the car and put it back in the BeamNG mod folder

EDIT: if I or someone else find why and better or more ways to avoid problems with this car, i'll add them to this list

EDIT2: The hearse (Evil Cathedral) can get enormous engines in the back ( like a 400stroke/400bore 500Liter V10 in transverse) that can only be done with SQL editing since they are above the maximum allowed by the game, the LAG WARNING version of that takes a very long time to load so i suggest prepping your car with the normal one and switching to the other after to do the styling, if you want nice high poly curtain in the windows) also, the biggest engines will need you to use the morphs to cover them, the engine bay size is beyond the normal size of the body

SPECIAL THANKS TOO (for constant help, carrying a n00b by the hand) :

-Chickenbiscuit <--EXTRA SPECIAL THANKS (for 2 3hours long help sessions over 2 nights fixing the last big bug)
-HardRooster
-thecarlover
-NewZulund - Isaac
-Construc_
-Everyone i might have forgot that sent me help or suggestion on the modding-devwork automation discord chat
Popular Discussions View All (2)
8
29 Dec, 2018 @ 12:56am
Engine keeps breaking(fix guide here too)
Sheriff ≡ Monkey
1
4 Dec, 2020 @ 9:51am
Can you make it work with the latest version of automation
sadnesskant
121 Comments
ligma.bubble 29 May @ 4:00pm 
i donwlanded the mod but the car is not there
XX_OLLIE_XX 21 Apr, 2022 @ 10:35am 
hi gismo can no make a vw beetle 2012 plz
Power of Simple Green 10 Aug, 2021 @ 8:49pm 
sadly doesnt work anymore
Gavulo 19 Apr, 2021 @ 7:06am 
Thank you! although it says incompatable so hopefully this still works.
PanSquidKid 13 Apr, 2021 @ 10:25am 
It's supposed to be one of those cars built for setting the land speed record in the 30s.
Ace Combat Enjoyer 3 Feb, 2021 @ 5:36am 
what is the concorde of bonneville supposed to be?
THEWHITEBOY503 23 Dec, 2020 @ 11:30pm 
not compatible with 4.1.10 - hoping you can get this running!
brailer.m 21 Dec, 2020 @ 11:03am 
i cant find it anywhere when im selecting a body
nhardycarfan 20 Sep, 2020 @ 5:42pm 
seems incompadable wont let me make any new models with this body maybe just needs an update
gizmo913 15 Apr, 2020 @ 12:25pm 
v16 time